Immercenary is a video game for the 3DO platform, set in a future where humanity is trapped in a digital simulation called "Perfect," governed by an entity named Perfect1. The game's protagonist, 'Immercenary Number Five,' embarks on a mission to terminate Perfect1 and shut down the simulation from a clandestine laboratory. The gameplay anchors on a progressive ranking system within Perfect's subdivision called 'the Garden,' where the player starts at the lowest rank (255) then ascends by defeating higher-ranked 'Rithms,' or game entities.
The game also features unique Rithms that players must defeat to advance beyond specific ranks. Players can stockpile distinct weapons, gathering power-ups and reinvigorate offensive and defensive energy at 'energy spires.' The game also offers a neutral area and rejuvenation site located at the heart of the Garden, the 'DOAsys,' where players can interact with other Rithms to solicit advice on strategies and locate noteworthy relics. The game showcases live-action sequences with performers wearing complex attire representing Rithms.
On exiting the simulation or being ejected, the player returns to the laboratory, where game progress can be saved or loaded, and detailed analytics about voyages to Perfect can be reviewed.
In the future, mankind has been enslaved in a virtual reality simulation known as Perfect. This simulation is controlled by an entity known as Perfect1 and it has to be destroyed in order to shut down the system. You are Immercenary Number Five, and it's your job to do it.
From a secret lab you log into the simulation which sends you to a place in Perfect known as the Garden. Every entity in the game has a certain rank that determines its offensive and defensive capabilities. You start at 255, the lowest rank, and must rise in ranks to defeat Perfect1, who holds rank number 1. To do so, you destroy higher-ranked Rithms, as the other entities in the game are called. To pass beyond certain ranks, unique Rithms high in the Perfect hierarchy have to be destroyed.
Different weapons and power-ups can be collected and spent offensive and defensive energy can be recharged at energy spires. In the center of the Garden is a place called DOAsys, which functions as a neutral zone and healing center. There you can talk to other Rithms and ask for hints about combating special Rithms and where to find special items. These dialogue sequences take the form of live action clips of actors in elaborate costumes playing the Rithms.
When the player logs out of the simulation or is violently forced out, he returns to the lab where one may load and save a game and access detailed statistics on the trips to Perfect.