Kirby & the Amazing Mirror is a platform game for the Game Boy Advance, building upon the mechanics of Kirby's Adventure while incorporating elements from Kirby Super Star. This modified version retains the copy ability upon damage and alters the control scheme, allowing hovering with the jump button. Players can experience multiplayer gameplay with specific patches to prevent errors and desyncs.
Despite coming out after Kirby Super Star, the mechanics and controls of Kirby & The Amazing Mirror were largely based on its predecessor: Kirby's Adventure.
This hack does not aim to bring absolutely all of the modern sensibilities that KSS introduced, but rather:
- Not dropping the copy ability every single time Kirby takes damage
- Hovering only with the jump button -- leaving Up on the +Control Pad to be used by other mechanics with fewer frustrations
Despite coming out after Kirby Super Star, the mechanics and controls of Kirby & The Amazing Mirror were largely based on its predecessor: Kirby's Adventure.
This hack does not aim to bring absolutely all of the modern sensibilities that KSS introduced, but rather:
1) Not dropping the copy ability every single time Kirby takes damage
2) Hovering only with the jump button -- leaving Up on the +Control Pad to be used by other mechanics with fewer frustrations
General Notes:
- The A_More_Modern_Amazing_Mirror patches contain both the Basic_Damage_Retains_Ability and No_Up_Hover patches
- When playing multiplayer, ensure that all games have the same patch(es) applied, otherwise desyncs and errors can occur
Notes on Basic_Damage_Retains_Ability patch:
- When Kirby is kissed or takes electric/fire damage, kirby still drops his ability -- this avoids large graphical corruptions
- Environmental spikes and damage from being flung also had the ability dropping removed, despite these being a bit more than "basic"
Notes on No_Up_Hover patch:
- UFO still controls like it previously did (with Up on the +Control Pad causing it to rise)
- Cupid will only enter its flying state after the jump button is pressed while in the air (then Up on the +Control Pad causes it to rise like it previously did)
- AI logic was updated to use the jump button instead of Up on the +Control Pad to hover, but it may behave a bit differently as a result of these no longer being two separate bits
Database match: Kirby & The Amazing Mirror (USA)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C
File/ROM CRC32: 9F2A3048
Database match: Kirby & The Amazing Mirror (Europe) (En,Fr,De,Es,It)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700
File/ROM CRC32: 4F07C618
Database match: Hoshi no Kirby - Kagami no Daimeikyuu (Japan) (Rev 1)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 75C95413EB5BB98E8E2549BCEBCF590A0CE75C8B
File/ROM CRC32: 683D772C
Database match: Kirby & The Amazing Mirror (USA)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 274B102B6D940F46861A92B4E65F89A51815C12C
File/ROM CRC32: 9F2A3048
Database match: Kirby & The Amazing Mirror (Europe) (En,Fr,De,Es,It)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 6F478A455383A2A12378F292581DFD7300300700
File/ROM CRC32: 4F07C618
Database match: Hoshi no Kirby - Kagami no Daimeikyuu (Japan) (Rev 1)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 75C95413EB5BB98E8E2549BCEBCF590A0CE75C8B
File/ROM CRC32: 683D772C
Kirby & the Amazing Mirror: A More Modern Amazing Mirror Game Wiki
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