This patch does the following:
-Amulet item lasts x8 times the amount of original steps
-Enemies yield x4 the amount of money
Known bugs:
-Guardian Beast assisted foes: EXP = (Money x 4)
Summon Night Sword Craft Story (USA): Anti-Grind patch
SmnNiteSwrdcrftStry Anti-Grind (USA).ips
This patch does the following:
-Amulet item lasts x8 times the amount of original steps
-Enemies yield x4 the amount of money
Known bugs:
-Guardian Beast assisted foes: EXP = (Money x 4)
:::::::::::::::::
::Hacking Notes::
:::::::::::::::::
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Current Amulet Steps [RAM address]
200007c
Original Value
019000
00 90 01
Amulet Steps [ROM address]
68584 [Base read value]
68586 [Multiplier]
4902 -> 0903 [lsl r1, r1, 9h -> r1, r1 0Ch]// x8 Lasting effect
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Handles money after battle, (redundant/unused code?)
2F68C [ROM address]
0004 -> 8000 [lsl r0, r0, 10h -> r0, r0, 2h] //Multiply current read money by 4
2F68E [ROM address]
000C -> C046 [lsr r0, r0, 10h -> nop] //Do nothing
UPDATE: Battles against foes assisted by a Guardian Beast seem to calculate their EXP from here for some reason...
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"Money multiplier" code found online
Only multiplies then adds last read value, regardless of enemy quantity, after battle
2F694 [ROM address]
0918 -> 8100 [add r1, r1, r0 -> lsl r1, r0, 2h]
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end
Database match: Summon Night - Swordcraft Story (USA)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 3FA7E703D48E070D9C762C2404E91A566A50166E
File/ROM CRC32: 3EA860C2