Short and sweet. I think HoD is Technicolor enough without the glowing
outlines on Juste, Maxim, and the bat enemies. So I removed them.
Nothing else has been altered.
+--------------------------------------------+
| Castlevania: Harmony of Dissonance - NoGlo |
+--------------------------------------------+
Oct. 26, 2010 - v1.1
After much deliberation, I've reinstated the glow for Juste's item
crash frame.
Oct. 19, 2010 - v1.0
Initial release.
------------------------------------------------------------------------
Short and sweet. I think HoD is Technicolor enough without the glowing
outlines on Juste, Maxim, and the bat enemies. So I removed them.
Nothing else has been altered.
------------------------------------------------------------------------
I'm going to assume you know how to use IPS patches. I'm also going to
assume you know how to obtain a ROM to patch. Please don't ask me.
Patches are included for J, U, and E ROMs.
I didn't bother making patches for those 2-in-1 games, sorry.
------------------------------------------------------------------------
Special thanks/programs used:
Nintenlord for GBA Graphics Editor
Mat for GBA MultiDeCompressor
JASC's ever-useful Paint Shop Pro 3.12
Bruno Costa's Fatilety
Tenchi's ips XP
VBA team for VisualBoy Advance
and Konami, of course ;)
------------------------------------------------------------------------
lordasaki (at) hotmail (dot) com
Castlevania - Harmony of Dissonance (USA).gba - NOINTRO
CRC32: 88C1B562
MD5: EA589465486D15E91BA94165C8024B55
SHA-1: B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21
SHA-256: 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB