Final Fantasy I & II: Dawn of Souls features a hack called Unrunnable Battle Notification for the Game Boy Advance that offers visual cues during battles. Specifically, when players encounter enemies that cannot be escaped, the game displays a "No escape" message at the start of the engagement. This modification improves gameplay by eliminating the need to memorize which battles are inescapable.
This simple hack will display a message whenever the party encounters a battle that can't be run from in Final Fantasy 1. This removes the need to memorize which random encounters can and cannot be run from, or to fruitlessly attempt to run from encounters that turn out to be inescapable.
Apply the included IPS patch to a (preferably unmodified) Final Fantasy 1 & 2: Dawn of Souls ROM.
This is a hack for Final Fantasy I & II: Dawn of souls which makes unrunnable encounters display "No escape!" at the start of battle,
similar to the "Ambush" and "Preemptive strike" messages.
The specific changes are as follows:
-Unrunnable encounters will display a "No escape!" message:
-Part 1, Initiative determination: Unrunnable stores 0x04 to memory
$789B8: 1A49 515A 8800 4018 8000 0019 4778 8078 8046 BF00 002F 3DD1
-Part 2, text display
$76A78: 505C 8000 28D0 0149 0958 14E0 846A0708 BCA62208 A8A62208 E0FFF308 E0FFF308 E7480000
(space until $76AAC free)
$F3FFE0: Text for "No escape!" This is encoded in FF1+2's normal 2-byte text format.
1805 - Final Fantasy I & II - Dawn of Souls (UA).gba
MD5: 5D29999685413C4D2BEC10D3160F6EE6
CRC32: 1B39CDAB
Final Fantasy I & II: Dawn of Souls: FF1: DoS - Unrunnable Battle Notification Game Wiki
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