Final Fantasy I & II: Dawn of Souls is a Game Boy Advance title released by Square Enix in 2004. It includes a hack known as Final Fantasy 1 DoS Cutscene Removal, which streamlines gameplay by eliminating or shortening cutscenes that hinder progression. While this modification does not alter the game's difficulty, it enhances the overall experience by reducing delays during play.
In 2004 Square Enix (newly formed immediately prior to the release of this game) released Final Fantasy 1 & 2 Dawn of Souls in the west. And it was good... But there were problems with it. For one thing it was WAY too easy. For another, they added cutscenes that took way too long and in some cases actually blocked progression until you went through with them (such as the guard at Coneria blocking your ability to leave the town until you talked to him thus forcing a long cutscene with the King).
This hack doesn't do anything for the difficulty level. This is solely for the latter. It removes either entirely, or close enough, the cutscenes to help speed the game up a bit.
In some of the removed cutscenes the music from the region will continue while the fanfare plays, but it's not game breaking.
Update 1.1: Garland cutscene skip patch was bugged. Oops.
Database match: Final Fantasy I & II - Dawn of Souls (USA)
Database: No-Intro: Game Boy Advance (v. 20180816-092117)
File/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7
File/ROM CRC32: 1B39CDAB
Final Fantasy I & II: Dawn of Souls: Final Fantasy 1 DoS Cutscene Removal Game Wiki
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