Never liked how Samus feels very heavy in this game, it feels off compared to all the other games in the series.
This patch aims to make Samus less heavy by adjusting gravity to be less severe making her fall slightly slower. Jumping height has been adjusted to match the vanilla game as closely as possible and bomb timer has been delayed a bit to make double/multi bomb jump still possible and not disrupt normal gameplay.
The result is that Samus retains her speed in all directions but down, resulting in maneuverable movement without feeling gravity weighing Samus down.
Metroid Advance Game Editor (MAGE) v1.3 was used to create this hack.
this patch aims to make samus less heavy by adjusting gravity to be less severe making her fall slightly slower. jumping height has been adjusted to match the vanilla game as closely as possible and bomb timer has been delayed a bit to make double/multi bomb jump still possible and not disrupt normal gameplay.
the result is that samus retains her speed in all directions but down, resulting in maneuverable movement without feeling gravity weighing samus down.
apply to Metroid - Zero Mission (USA) rom.
Changelog:
v1.0
-changed gravity value
-changed jump values to match vanilla height under the new gravity value
-adjusted bomb timer
Database match: Metroid - Zero Mission (USA)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8
File/ROM CRC32: 5C61A844