Resident Evil 2 for Game Boy Advance is a tech demo developed by Raylight Studios in 2003 to showcase the Blue Roses engine. The demo aimed to demonstrate the potential for a portable version of the popular survival horror game. However, Capcom ultimately decided against pursuing Game Boy ports, resulting in the rejection of the pitch.
The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.