Summary of alterations:
[list]
neoFFL2 v6-000A
by amuseum
Discuss neoFFL2 :
https://ieants.cc/smf/index.php?topic=246.msg2811
--~~==~~--
Instructions: Open neoFFL2.gb in emulator, such as VisualBoy Advance.
--~~==~~--
Summary of alterations:
--allows long player names (up to 8 letters long using DTE)
--modified mutant skills list
--modified shops inventory and treasure items
--boosted monster attack damage
--corrected and made cooler names
--toned down robot stats
--replaced banana with heroin
--replaced agility weapons
--guns, cannons boost agility
--bug fixes (major thanks to Alex J. for decompiling and debugging the combat programs)
--improved human/mutant stat growth rate
--Treasures (thanks to sarcoma for locating it in the ROM)
--reduced item uses and prices
--additional DS B monster fights
--more Quake spells
--new sweeping attacks
--more focus on AGL/MANA combo
--new starters for party
--mutants now eat meat to gain stats
--monsters overhaul
--8 elements:1 for each ailment
--8 elements, ailments each has skill for every targeting mode:Single, Sweep, Group, All
--~~==~~--
to do:
++public testing
++up-to-date data charts in spreadsheet and website
> 4-8 Ghast encounter is unused (bug, should be dragon race. but still can use for DS B); can change to something, e.g. mini-boss like Tianlung
?? dad and lynn's story
++ elemental weakness/resist hybrid
++ DS A monsters to appear sooner, between Edo and Nasty Dungeon (odincrow to be DS B?)
++ high end jutsus could be stronger
++ elemental resistance should only cut damage in half. (not prevent entire damage)
++ o-pa/po should reduce chance in half. not total immunity.
++ humans taijutsu combos
++ robot items multi-stat
--~~==~~--
Changelog
--done
++not done
--~~==~~--
++v6-000
++ encounters table
++ stagger DS levels per world
-- distribute stats from meats
-- swap : spider / fly
-- check names, combat image, skills, stats, encounter, evolution
-- element / status name changes
-- Petrify < Stone (element, status)
-- Storm < Thunder (element)
-- Bio < Poison (element)
-- Psychic, P- < Para (element)
-- Froz < Para (status)
-- Weak < Curs (status)
-- monsters overhaul
-- skillset
-- move selection
-- monsters starters
-- Snapper (Turtle), Imp (Fiend)
-- sweep callback helper
-- rewrite sweeping attacks to use callback
-- Sweeping status ailments
-- use item effect ID #20 - was stat debuff
-- Elemental spell, single target
-- use item effect ID #27 - was Dissolve
++ Auto heal one condition
-- updated monster skills names, stats, uses, stat type
[[Attacks]]
, Single:, Bash, Bite, Kick, Strike, Stomp
, Whiplike:, Spook, Lash, Grab
, Multi-hit:, 2-Strike, 3-Strike, 4-Strike, 6-Strike
, Sweep:, Pincer, Tail, Sweep
, Group:, Pierce, Roll, Charge
, Suicide:, Blow Up, Explode
, Multi-hit Mana:, DualStab, QuadBlow, OctoSlap
[[Element]] [[Single]] [[Sweep]] [[Group]] [[All]]
, Poison, Venom, Necrosis, Acid, ToxicGas
, Storm, Gust, Whirl, Thunder, Tornado
, Ice, Chill, Blizzard, Ice, Abs.Zero
, Fire, Scald, Flame, Fire, Flare
, Quake, Erupt, Quake, Mudslide, Upheaval
, Weapon, Propel, Cleave, Beam, Ultima
, Petrify, Fossil, Cement, Desicate, Drought
, Psychic, P-Strike, P-Wave, P-Beam, P-Blast
[[Ailment]] [[Element]] [[Single]] [[Sweep]] [[Group]] [[All]]
, Petr, Petrify, Petrify, Stone, StonGaze, StoneGas
, Weak, Fire, Weaken, Enfeeble, Curse, MeltSkin
, Blnd, Storm, Blind, Sand, Ink, Glare
, Stun, Weapon, Stun, Erase, Banish, FatalGas
, Slep, Psychic, Sleep, Slumber, Snooze, SleepGas
, Froz, Ice, Freeze, FirmHold, Paralyze, Suspend
, Pois, Bio, Poison, Infect, Contagin, Epidemic
, Conf, Quake, Confuse, Rattle, Charm, MadSong
-- other skills
, Panacea , Auto Heal one condition at end of round
: Soften : Group Damage=Mana*9; effective against Hard=Pebble, Woodman, Hofud
, BrainDed , Group Damage=Mana*9; effective against Humans, Mutants
= O-Cold = O-Ice
= O-Warm = O-Fire
= O-Float = O-Quake
= O-Ground = O-Storm
= O-Death = O-Petrify | O-Weapon
= O-Element = O-Ice | O-Fire | O-Quake | O-Storm
-- new mutant abilities list
DS 1: Cure, Flame, StonSkin, Snooze, 2-Strike
DS 2: Reflect, Blizzard, Remedy
DS 3: Haste, Curse, BioX
DS 4: Steal, WeaponO, PetrifyX
DS 5: Thunder, Sweep, Dispel
DS 6: Charm, ElementO, Surprise
DS 7: Mudslide, Charge, Recover
DS 8: MassCure, DeathO, Banish
DS 9: Teleport, 6-Strike, StoneGas
DS A: P-Blast, Revive, AllO
Cleric: Cure, Remedy, Dispel, MassCure, Revive
Wizard: Flame, Blizzard, Thunder, Mudslide, P-Blast
Druid: StonSkin, Steal, Surprise, Recover, Teleport
Bard: Snooze, Curse, Charm, Banish, StoneGas
Monk: 2-Strike, Haste, Sweep, Charge, 6-Strike
Enchant: Reflect, WeaponO, ElementO, DeathO, AllO
Vuln: BioX, PetrifyX
-- mutant starter skills
-- Mutant M: Scald
-- Mutant F: Gust
-- item rename
-- Energy potion - cures Weak - (was Curse)
-- mutants learning replace #2 to 4
--~~==~~--
--v5-301
-- increase meat drop rate
-- 30% (was 20)
-- PsiForce 16 uses (was 32)
-- More AGL monsters, fewer STR
--~~==~~--
--v5-300
-- mutant eat meat to gain stats (was use item in battle)
-- monster stat type, 2 bits per family * 36 families = 9 bytes, @33FF3 - 33FFB
-- Families count
-- MANA = 13
-- AGL = 13
-- STR = 10
-- DEF = 5
-- mutant skills list
-- Charm (was Warning)
-- mutant starter skills
-- Mutant M: Fire (was Flame)
-- Mutant F: PsiForce (was Blizzard)
-- Remove DNA
-- Plague gains Gas
-- Remove Multiply
-- Plague, Pathogen, Corpuscl gain Mirror
-- OdinCrow 100% chance drop meat
--Human and Mutant stat growth rate
--Human
--HP: 2%+8% per level
--Str, Agl, Mana: 2%+24% per level
--Mutant
--Skill: 16%+20% per level
--HP: 2%+16% per level
--Str, Agl, Mana, Def: 2%+48% per level
--new: 00 00 04 10 04 30 04 30 04 30 00 00 00 00 00 00
20 28 04 20 04 60 04 60 04 60 04 60 00 00 00 00
--~~==~~--
--v5-202
-- ROBO-28 ; Grenade (was Rocket)
-- Monitor sprite (from FFL3 Monitor) ; replaced @10800 - 108FF ; ID # 0x48
-- Shop items
-- Venus City Right : Add Ogre Axe (was Mythril Sword)
-- Race Circuit / Hana Village : Add Vulcan Cannon (was Ogre Axe)
-- Edo Weapon / Final Town B : Add Ogre Axe (was Vulcan Cannon)
-- Hecate Helm (was Boot) ; Def +8, Mana +15
--~~==~~--
--v5-201
-- Daggers, multi-hit
-- raise STR, use STR for damage multiplier
-- Twice 2 hits x5 damage (early game) (was Hammer)
-- Thrice 3 hits x6 damage (mid game) (was Jitte)
-- Quint 5 hits x7 damage (end game) (was Coral sward)
-- Updated Shop listings and Treasure chests
-- bows deal bonus damage with STR
-- inventory now single line
-- fix bug - human/mutant raise stat calculations
-- human, mutant stat raise 1-3 points at a time
--~~==~~--
--v5-200
-- new robot starter
-- HP 72, STR 6, AGL 0, MANA 0, DEF 10
-- Battle Axe, Warning
-- remove Slime starter
-- converge duplicate skills
-- Shell 9C
-- Poison B0
-- 3-Horns A3
-- skill rename
-- PsiBlast (was P-Blast)
-- 3-Attack (was 3-Heads)
-- magical attacks, skills for mutants, monsters
-- raise AGL, use MANA for damage multiplier
-- Peck x8 (single target), 32 uses (was Beak)
-- Slap x10 (single target), 16 uses (was Fin)
-- PsiForce x9 (sweep), 32 uses (was Shell)
-- Smite x13 (sweep), 16 uses (was Poison)
-- magical multi-hit, skills for mutants, monsters
-- raise MANA, use AGL for extra hits
-- 2-Strike, 2 hits x8, 24 uses (was 2-Swords)
-- 4-Strike, 4 hits x7, 20 uses (was 4-Heads)
-- 8-Strike, 8 hits x6, 16 uses (was 8-legs)
-- 16Strike, 16 hits x5, 12 uses (was 3-Horns)
-- new mutant abilities list
DS 1: Cure, Fire, Burning, Blind, PsiForce
DS 2: O-Para, Ice, Sleep
DS 3: Stonskin, 4-Strike, X-Fire
DS 4: Reflect, Dispel, X-Ice
DS 5: Remedy, Thunder, Warning
DS 6: CursSong, Smite, OElement
DS 7: Madsong, Quake, Surprise
DS 8: Recover, PsiBlast, O-Change
DS 9: 16Strike, Teleport, X-Gaze
DS A: Life, Flare, 1F O-All
Cleric: Cure, Dispel, Remedy, Recover, Life
Wizard: Fire, Ice, Thunder, Quake, Flare
Druid: Burning, StonSkin, Warning, Surprise, Teleport
Bard: Blind, Sleep, CursSong, MadSong, X-Gaze
Enchant: O-Para, Reflect, OElement, O-Change, O-All
Monk: PsiForce, 4-Strike, Smite, PsiBlast, 16Strike
Vuln: X-Fire, X-Ice
--~~==~~--
--v5-103
-- treasures
-- Punch, North Cave (was Bow)
-- Bronze Helm, Forest 4th Floor (was Cure Potion)
-- Shake book, North Castle 5th Floor (was Battle Axe)
-- Bow, Ashura Tower 4th Floor (was Bastard Sword)
-- Battle Axe, Ashura Tower 10th Floor (was Bastard Sword)
-- items misc. changes
-- Bow, Robot +6 AGL
--~~==~~--
--v5-102
-- melee sweeping attacks (STR)
-- Battle axe, x8, (was Bastard sword/Axe)
-- Lightng axe, x10, (was Thunder axe)
-- Flame axe, x12, (was Flame sword)
-- Blizard axe, x15, (was Ice sword)
-- ranged sweeping attacks (AGL)
-- damage = (100 + AGL) x Multiplier
-- Bow, x1
-- Mythril bow, x2
-- Coin bow, x3, (was Coin)
-- Fire bow, x4
-- Samurai bow, x5
-- magic sweeping attacks (MANA)
-- Shake book, x7, quake element, (was Psi dagger)
-- Tremor book, x9, quake element, (was Psi axe)
-- Vibrate book, x11, quake element, (was Psi sword)
-- Seismic book, x13, quake element, (was Psi gun)
-- items misc. changes
-- Cure potion, 100 GP, 6 uses, cure 100/50 HP, Robot +18 HP
-- X-Cure potion, 600 GP, 6 uses, cure 255/150 HP, Robot +36 HP
-- Coral Sword, 12750 GP, damage=STR*12 critical to Octopus / Fish / Crab, Robot +18 STR
-- Grenade, 4275 GP, group ranged attack 150 damage, Robot +10 AGL
-- SMG Gun, 8250 GP, group ranged attack 250 damage, Robot +12 AGL
-- Rocket Cannon, 11000 GP, group ranged attack 350 damage, Robot +14 AGL
-- most shops lists rearranged; items costs modified and streamlined
-- change names
-- Baby-D (DS 5) -> Child-D
-- Slime (DS 2) -> Grime
-- O-Damage -> OElement
-- starting items
-- Mutant M: Bronze Shield, Blizzard, Bronze Armor
-- Mutant F: Punch, Flame, Bronze Armor
--~~==~~--
--v5-101
-- sweeping attacks with elements
-- resisting elements take no damage
-- magic sweeping attacks
-- damage = MANA x Multiplier
-- defenders weak against element has no magic armor (i.e. takes full damage)
-- flame, gas, blizzard, lightning, x8 (retain elements)
-- physical sweeping attacks
-- x1.5 damage to defenders weak against element
-- fire bow, is fire element (was fire gun)
-- guns use AGL for accuracy
-- combat screen show all enemy names (condense lines)
--~~==~~--
--v5-100
-- screens to show all 8 items
-- abil-equip screen
-- combat screen
-- sweeping attacks
-- attack first enemy in all enemy groups
-- damage = STR x Multiplier
-- combat script (item effect ID 14; replacing bows)
-- items use sweep and raise STR
-- Bow, x5
-- Mythril Bow, x9
-- Fire gun, x11
-- Coin, x7
-- Tail, x9
-- Pincer, x9
-- Tentacle, x9
-- W-Pincer, x9
-- additional DS B monster fight
-- another TianLung fight in Final Dungeon (replacing Tent)
-- Dolphin fight removed; now heals party
--~~==~~--
--v5-001
--Items and Skills
--Absorb skill: make Softs [slime,worm,big eye, cells(?)] reverse absorb
++Weakness (X) use 5th byte [0x04], not 6th [0x05]
++Poison Magi becomes Quake Magi
++O-Quake = OQu-XTh (for flying and swimming) = O-Float
++X-Fire = OIc-XFi (for cold) = O-Cold
++X-Ice = OFi-XIc (for hot) = O-Warm
++X-Thunder = OTh-XQu (for underground) = O-Ground
--~~==~~--
--v5-000
--
--character changes
--Human and Mutant stat growth rate
--Human & Mutant
--HP: 4+16 per level == 2%+8% per level
, Str, Agl, Mana: 4+24 per level == 2%+12% per level
--Mutant
--Skill: 15+20 per level == 7.5%+10% per level
--new: 00 00 04 10 04 18 04 18 04 18 00 00 00 00 00 00
0F 14 04 10 04 18 04 18 04 18 04 18 00 00 00 00
--reduce item uses and prices
--50 uses >> 32 uses; 40 >> 25; 30 >> 20
--items with uses reduced: prices reduced to 75%
--martial arts: name, multiplier, minuend, uses
--punch, 6, 40, 40
--kick, 8, 40, 36
--tripunch, 11, 40, 32
--x-kick, 15, 40, 28
--jyudo, 20, 35, 24
--karate, 30, 30, 20
--~~==~~--
--v4-101
--character changes
--Human and Mutant stat growth rate
--Human
--HP: 5+10 per level == 2.5%+5% per level
--Str, Mana: 5+15 per level == 2.5%+7.5% per level
--Agl: 5+20 per level == 2.5%+10% per level
--Mutant
--Skill: 15+15 per level == 7.5%+7.5% per level
--HP: 5+5 per level == 2.5%+2.5% per level
--Str, Mana, Def: 5+10 per level == 2.5%+5% per level
--Agl: 5+15 per level == 2.5%+7.5% per level
--new: 00 00 05 0A 05 0F 05 14 05 0F 00 00 00 00 00 00
0F 0F 05 05 05 0A 05 0F 05 0A 05 0A 00 00 00 00
--~~==~~--
--v4-100
--Items
--axe (battle axe) -> renamed bastard sword, same stats as original axe
--battle sword (bastard) -> psi axe: Damage=Mana*10, 50 uses, 3200 GP, +36 HP, +8 MANA
--CatTail whip, Damage=Str*15; paralyze for round 65% chance after damage, 44000 GP, +135 HP, +30 AGL
--Laser Gun, Damage=(5*80)=400+rand(100), 44000 GP, +135 HP, +30 AGL
--Rocket -> renamed [cannon]Rocket
--Cannons to Agility:
--Rocket Agl 10, Bazooka Agl 18, Vulcan Agl 22, Tank Agl 26, Missile Agl 26, NukeBomb Agl 32
--Shops
--Edo weapon, final 11
--Ice Sword 0b, Quake Staff 2d, bull whip 0f, Vulcan 5d, Coral 06, Ogre 07, pilum 6c, Jyudo 53
--Final 12
--thunder axe 0c, flame sword 0a, dragon sword 08, tank 5e, missile 60, Laser Gun 6f, CatTail 10, flare 30
--Treasures
--Ashura Tower, 4th floor
--Sabre/CatTail -> Psi Axe
--Cave of Light, 5th floor
--Laser Sword/Pilum Spear -> Javelin
--Nasty Dungeon, 2nd floor
--CatClaw/Javelin -> Pilum Spear
--~~==~~--
--v4-000
--Core bug fixes
--Elemental magi grants correct bonuses
--Confused bug fixed
--Magic damage formula overflow bug fixed
--also for Burning, counter based on mana
--Human, mutant stat growth fixed
--character changes
--starting characters' weapons
--Human F: Whip, Bronze Armor
--Mutant M: Psi Knife, Blizzard, Bronze Armor
--starting characters' stats (S, A, M, D)
--Human M: 6, 5, 3, 4
--Human F: 5, 6, 4, 3
--Mutant M: 3, 4, 6, 5
--Mutant F: 3, 6, 5, 4
--Human and Mutant stat growth rate increased to catch up with Robot and Monster
--can get more than one thing per battle (skill, HP, stat)
--HP: 10+15 per level == 5%+7.5% per level
--Stats: 15+15 per level == 7.5%+7.5% per level
--New Skill: 8+10 per level == 4%+5% per level
--fixes for previous versions
--StonSkin now gives DEF up (previously MANA)
--Quake uses now 10 (previously 5)
--new mutant abilities list
--99 b7 9f ca ed ~ be b6 c3 ~ dd b4 f0 ~ f4 b5 f1 ~ e4 e1 ea ~ da e3 d1 ~ 95 9d f3 ~ fe c8 e7 ~ bd de e2 ~ a9 dc f5
DS 1: Cure, Fire, Burning, Blind, O-Para
DS 2: Dispel, Ice, Sleep
DS 3: Steal, StonSkin, X-Fire
DS 4: Remedy, Thunder, X-Ice
DS 5: Warning, CursSong, O-Damage
DS 6: Quake, Surprise, Charm
DS 7: Touch, Reflect, Teleport
DS 8: Recover, X-Gaze, O-Change
DS 9: P-Blast, Explode, MadSong
DS A: Life, Flare, O-All
DS Cleric Wizard Druid Bard Enchant Vuln
1 Cure Fire Burning Blind O-Para
23 Dispel Ice Steal Sleep StonSkin X-Fire
45 Remedy Thunder Warning CursSong O-Damage X-Ice
67 Touch Quake Surprise Charm Reflect
789 Recover P-Blast Teleport X-Gaze O-Change
9A Life Flare Explode MadSong O-All
Cleric: Cure, Dispel, Remedy, Touch, Recover, Life
Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare
Druid: Burning, Steal, Warning, Surprise, Teleport, Explode
Bard: Blind, Sleep, CursSong, Charm, X-Gaze, MadSong
Enchant: O-Para, StonSkin, O-Damage, Reflect, O-Change, O-All
--~~==~~--
v3-004
--removed weapons
--rapier, sabre, catclaw, laser sword
--added weapons
--Bull whip, Damage=Str*12; paralyze for round 62% chance after damage, 40 uses, 17000 GP, +81 HP, +18 AGL
--CatTail whip, Damage=Str*14; paralyze for round 64% chance after damage, 40 uses, 36000 GP, +117 HP, +26 AGL
--Javelin spear, Damage=9*25=225+9*(Str-25) if Str > 25; range attack; one group; never miss, 30 uses, 11000 GP, +63 HP, +14 STR
--Pilum spear, Damage=12*45=540+12*(Str-45) if Str > 45; range attack; one group; never miss, 30 uses, 26000 GP, +99 HP, +22 STR
--shops
--First town weapons
--Hammer, bow, punch, long, whip, psi knife, kick, colt
--2nd town weapons
--whip, psi, kick, colt, katana, mythril bow, ice, SMG
--Desert town weapons
--kick, colt, stungun, battle axe, bastard, katana, mythril bow, ice
--Ashura
--bastard, katana, mythril bow, ice, SMG, electro, thunder, fog
--Giant
--ice, SMG, electro, thunder, fog, rocket, sleep, prayer
--Port town
--Fog Book, Rocket, Sleep Book, Prayer Book, TriPunch, Counter, ChainSaw, Fire Book
--Lynn's village
--TriPunch, Counter, ChainSaw, Fire Book, electro, Beretta, mythril Sword, javelin
--Guardian town, Venus left
--electro, Beretta, mythril Sword, javelin, Jitte, Grenade, fire gun, Stone Book
--Venus right
--Jitte, grenade, fire gun, stone, flame sword, x-kick, psi sword, bull whip
--Race circuit, edo
--flame sword, x-kick, psi sword, bull whip, death, magnum, bazooka, thunder axe
--Edo weapon, final
--Ice Sword, Quake Staff, Vulcan, pilum 6c, Coral, Ogre, Laser Gun, Jyudo
--Final
--thunder axe, flame sword, psi sword, CatTail, dragon sword, tank, missile, flare
--Echigoya
--Flare Book, Dragon Sword, Tank, Missile, Laser Gun, CatTail, Dragon Helm, Tent
--~~==~~--
v3-003
--shops
--2nd town: desert (rapier, long, whip, psi, kick, stungun, colt, battle axe)
--desert: ashura (psi, kick, stungun, colt, battle axe, sabre, bastard) add ice book
--ashura: giant (sabre, bastard, katana, mythril bow, ice, temptat, SMG, thunder)
--giant: 2nd (ice book, temptat, SMG, thunder, fog, rocket, sleep, prayer)
--translation
--Ridean -> Raiden
--LiveOrk -> LiveOak
--MadCeder -> MadCedar
--Athtalot -> Astaroth
--Silver -> Iron
--Gold -> Mythril (armor, sword, bow) c6 ec e7 db e5 dc df
--Battle sword -> Bastard sword
--Axe -> Battle axe
--Blitz whip -> Electro
--Musket -> Beretta
--Sypha -> Jitte
--Headbut -> TriPunch
--Banana -> Heroin (bb 59 59 89 -> c1 53 e2 56)
--weapon effects
--Coral affects marine, not insects (30 to 40)
--Guns to Agility:
--Colt Agl 2, Beretta Agl 5, Magnum Agl 7
--SMG Agl 3, Grenade Agl 5, Fire Gun Agl 7
--Mage staff to do Mana*10 Quake effect, renamed Quake staff
--Changed Robot stats: 0 Str, 4 Agl, 0 Mana, 6 Def
--Fixed start screen 5th char box placement
--~~==~~--
v3-002
--Changed GP into cc (copyright symbols)
--~~==~~--
v3-001
--Changed Robot stats: 0 Str, 6 Agl, 0 Mana, 6 Def
--~~==~~--
v3-000
--Changed version to 3-000
--Moved input name two spaces left to fit long names
--Boosted monster STR and AGI based attacks
--Gaze renamed: Curse Gaze renamed C-Gaze, Paralyze Gaze renamed P-Gaze
--Blind and Touch now give Mana up
--Burning and StonSkin now give Defense and Mana up, resp.
--Mirror now gives Agility up
--Changed Mutant Skills as follows
DS 1: Cure, Defense, Fire, StonSkin, Blind
DS 2: Ice, Sleep, Dispel
DS 3: O-Para, X-Fire, Steal
DS 4: X-Ice, CursSong, Thunder
DS 5: Burning, O-Damage, Remedy
DS 6: Warning, Quake, Reflect
DS 7: Touch, Charm, Surprise
DS 8: X-Gaze, Recover, P-Blast
DS 9: O-Change, Mirror, MadSong
DS A: Life, Flare, O-All
--Mutant "Classes" per DS
DS Cleric Wizard Druid Bard Enchant Vuln
1 Cure Fire StonSkin Blind Defense
23 Dispel Ice Steal Sleep O-Para X-Fire
45 Remedy Thunder Burning CursSong O-Damage X-Ice
67 Touch Quake Warning Charm Reflect
789 Recover P-Blast Surprise X-Gaze O-Change
9A Life Flare Mirror MadSong O-All
Cleric: Cure, Dispel, Remedy, Touch, Recover, Life
Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare
Druid: StonSkin, Steal, Burning, Warning, Surprise, Mirror
Bard: Blind, Sleep, CursSong, Charm, X-Gaze, MadSong
Enchant: Defense, O-Para, O-Damage, Reflect, O-Change, O-All
Vuln: X-Fire, X-Ice
--Reduced robot bonuses on Kick,etc. and armor
Kick to Karate: 9 HP, Agl +2 (mod 40)
Defend Sword: 108 HP, Def +24 (mod 1B)
Silver: 18 HP, Def +4 (mod 11)
Gold: 27 HP, Def +6 (mod 12)
Flame: 72 HP, Def +16 (mod 17)
Ice: 72 HP, Def +16 (mod 17)
Dragon Shield: 108 HP, Def +24 (mod 1B)
Dragon Armor: 72 HP, Def +16 (mod 17)
Arthur: 108 HP, Def +24 (mod 1B)
Giant: 72 HP, Def +16 (mod 17)
Ninja: 108 HP, Def +24 (mod 1B)
Hermes: 36 HP, Def +8 (mod 13)
Hecate: 72 HP, Def +16 (mod 17)
Army Helm: 72 HP, Def +16 (mod 17)
Army Armor: 72 HP, Def +16 (mod 17)
Geta: 18 HP, Def +4 (mod 11)
Samurai: 90 HP, Def +20 (mod 19)
Battle: 90 HP, Def +20 (mod 19)
Parasuit: 135 HP, Def +30 (mod 1E)
--Changed bonus for guns from STR to AGL
Colt, Musket, Magnum
--~~==~~--
v2-001
--Replaced Mutant Skill SunBurst with Dispel (same effect, but mutant can gain Mana now)
--~~==~~--
v2-000
--Changed Mutant Skills as follows (see ffl2.xls, FFL3 page)
DS 1: Cure, O-Para, Fire, StonSkin, Blind
DS 2: Ice, Gaze, Thunder
DS 3: SunBurst, X-Fire, Steal
DS 4: X-Ice, Sleep, X-Thunder, Warning
DS 5: Surprise, StonGaze, Reflect
DS 6: Explode, Remedy
DS 7: MadSong, O-Weapon, Erase
DS 8: Teleport, Touch, O-Damage
DS 9: P-Blast, O-Change, Recover
DS A: Life, Flare, O-All
--~~==~~--
v1-002
--Heal F4 renamed to Remedy (removes status conditions)
--Thunder Magi changed from O-Ice to O-Thunder
--Ice Magi changed from O-Thunder to O-Ice
--~~==~~--
v1-001
--Mirror renamed again to Reflect (not Fizzle; reflects magic attacks)
--~~==~~--
v1-000
--Save/Load menu changed to accomodate long names
--Select menu changed to accomodate long names
--Main menu changed to accomodate long names
--MAGI box altered
--Abil menu changed to accomodate long names
--Magi menu changed to accomodate long names
--Input name screen changed to accomodate long names
--Many blocks of data moved to fit new input name screen
--Combat screen changed to accomodate long names
--Title screen changed
--Plot dialogs changed to accomodate long names
--Mutant skill Mirror renamed to Fizzle
--Skelton renamed to Skeleton
File: Final Fantasy Legend II (USA).gb
CRC32: 58314182
MD5: 2BB0DF1B 672253AA A5F9CAF9 AAB78224
SHA1: 6AB6890E 8F688BCD 87E97886 A1748A4D 9D341909