Oddworld Adventures is a platform game for the Game Boy, serving as a demake of Abe's Oddysee due to hardware limitations. Set primarily in the Paramonian Temple, the game compresses the original's experience. It features limited GameSpeak actions for puzzle-solving, including a grunt when there are no targets to possess. Instead of saving, players use a five-letter password system. A sequel, Oddworld Adventures II, expands on these concepts.
Oddworld Adventures is a demake of Abe's Oddysee due to the Game Boy's limitations, and the game is massively shortened to just one area, the Paramonian Temple. A sequel was later released, known as Oddworld Adventures II, mostly based off Abe's Exoddus, and with many improved elements over the original.
The game contains GameSpeak actions, though they are used only in a single puzzle in the game, and there are only four, as the Game Boy has far less buttons than the PSX controller. The four GameSpeak actions are farting, a high whistle, a low whistle and chanting. Instead of having a save option, the game has a five letter password feature.
In this game, chanting is activated by pressing and holding the Select-button. If there is nothing to possess on the screen, Abe will make a grunt, indicating that there is currently no use in trying to chant in that area. Abe still has the ability to sneak by pressing up on the D-pad while moving left or right.