Super Mario Land: Super Mario Land: New GFX Edition Gameboy

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This is a hack of Super Mario Land version 1.1 for gameboy. I started making this after playing Frank15's enemy rearrangement hack. I thought it was great but I thought it needed more. So I started touching up the graphics and stuff. Then I wound up getting the idea of colorizing it. I held that off till I finished making the graphics. I made sure to leave no graphic untouched. Anyhow I had downloaded a 2.4 colorizer long ago and used it to colorize this. There was some problems that all people who have colorized this expereinced. Luckily Parasyte offered to lend me a hand and fixed a problem I was having with the status bar. After the colorization I altered a few more sprites then released it. About a year later a friend (Ugetab) offered to help me further on my hack and fixed the remaining issues I have. And so now you have this version. I believe this will be the final version.

Features of this hack:




  • For a colorization of the game with fewer changes to the levels that also works on more emulators and real hardware see http://www.romhacking.net/hacks/1187/.

    Apply these to the 1.1 version of Super Mario Land.

    The black and white version is the most playable. It has improved graphics, rearranged enemies, and no glitches. I have also included a colorized version. There is some problems with it. I would reccomend trying it at least once cause it is pretty awesome to see Mario Land in colors. I colorized it using GBcolorizer version 4. Below are some of the problems you will come across with the colorized version.



    New to color version 3.0
    - Level 3 obstacles has now been made passable.
    - Music is now corrected.
    -All other issues in the previous version remain, but none of them are too bad. I have also found that the final boss can be beaten. So long as you do not shoot him right away. Wait for him to attack then start your shooting.

    Problems with color version 2.0:
    -Level 3 has some parts that are unpassable without use of a gameshark code to become invincible.
    -Some graphics could not be colored correctly so they were redrawn and colored to black and white colors.
    -You can stomp Bullet Bill launchers like little goombas.
    -Some Projectiles can be destroyed.
    -Messed up music. It is recommended you leave the music off while you play.
    -You cannot defeat the final boss.

    Contact Info
    [email protected]

    Thanks:
    Frank15 for his work in rearranging the enemies.
    The Creator of the GBColorizer, a great tool which made the colorization of my hack possible.

    File Name: Super Mario Land (W) (V1.1) [!].gb
    CRC32: 2c27ec70
    MD5: b259feb41811c7e4e1dc200167985c84
    SHA-1: 418203621b887caa090215d97e3f509b79affd3e
    SHA-256: 49fbd2f61f953d5ef28cab73e357e524c3009ad19fcf30f6a9ee0ae273be41dc
    Time to Beat
    Main Story 1h 0m
    Main + Extras 1h 16m
    Speedrun Avg 0h 15m
    Release Date
    Feb 26, 2006
    18 years ago
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