Gandhara is an action role-playing game developed by Enix exclusive to Microsoft MSX2. Based on a blend of historical context and mythology, it takes inspiration from the capital of the Kushan Empire, known for the boom of Buddhism within its boundaries. The narrative follows a hero contacted by the bodhisattva Akasagarbha or Kokūzō, who informs him of a global threat brought by the demonic king's efforts to nullify the Buddha's Protective Ashes. The gameplay involves guiding the protagonist through enemy-filled environments, where constant combat through swordplay or magic spells is necessary. Players need to purchase rations for survival, and defeating foes rewards experience points, allowing for character enhancement with each accruing level of experience. The game was never released outside Japan.
Gandhara refers to the capital of the Kushan Empire, (today's Pakistan and Afghanistan), founded in 1st century BC, whose rulers were Buddhists; it was one of the most flourishing Buddhist states in history. The story of the game, however, is based on pure mythology, featuring Buddhist deities in their distinctly Japanese incarnations. The protagonist is contacted by the bodhisattva Akasagarbha (known as Kokūzō in Japan, from the Chinese Xukongzang), who tells him that the world is in danger: the king of demons is trying to locate and neutralize the holy Ashes of Buddha, whose power protects the eight worlds. The hero's task is to find the ashes and defeat whomever the king of demons might send to stop him.
One of Enix's works that were unreleased outside of Japan, Gandhara is an action RPG with rather simple gameplay mechanics. The player navigates the hero through hostile top-down areas, fighting constantly respawning enemies with sword or magical spells. Rations must be bought in order to keep the hero alive. Defeated enemies grant the protagonist experience points; once a certain amount of those is accumulated, the hero levels up and grows stronger.