This is the hack of SMB1 with all new levels and the new World A of this game. This is for SMB champions who have already completed World 8 in the original SMB1. The Password is “TO SELECT A WORLD” You can look in the zip file named Password.txt or just copy that text from your SMB Utility and paste it to your password. Unmasking your password is much easier.
Authors Note: The original creation of this game has been removed including the authors website. To get the original game, you could find it on Google or play it on Vizzed. I recommend to download SMB Extended.
~ Insectduel
The New Quest After World 8.... Version 1.1 (GFX hack)
The hack of Super Mario Bros. 1 for NES
?2005-2006 Insectduel
Graphics rendered by Googie
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Description: All levels were edited except for Bonus Underground and a extra duplicate of the Bonus underground. Also the cloud Bonus levels were not edited as well but the header.
Patches
afterworld8v1.1 (GFX).ips
Requires a 40,976 byte ROM for this. That hack was made and completed about last year of this month but it was unreleased for some reason. I made a couple of changes in the nowadays last month. I felt like I wasn't ready to release it but the ASM's help me got through it. The original title was called Super Mario Bros. for Ultimate Players Part 3, but the other three were still unreleased at this time.
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Story: When Mario and Luigi finally save the princess in World 8 of SMB1, the mushroom retainers and the three have a party. Unfortunately, Bowser recovers and attack them. The princess and the mushroom retainers are now captured once again. Mario and Luigi have to save them, again! After going to World 8, they swim in 4 extra levels in World 9. The following levels in World 9 were
(I used YY-Snap for level scanning)
Water level of World 3-4
Water level of World 6-2
Water level of World 1-4
Water Bonus Area
And they crashed onto a different world which they began in the mountains with 2 ? blocks.
Features:
NEW Graphics
Red Piranha Plants
2 Player Game Menu (This is SMB1 not SMB2J)
A few TSA Changes
Spikes or Thorns
New Title Screen
Level Pointer Disabled
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Reversion History
2/11/06 Graphics Version of Afterworld 8.
2/6/06 Version 1.1
Placed Cheep Cheep (fly) on a halfway page in World A-3.
Remove the block in World A-4 in a halfway page after the Fire-bar maze.
Changed Properties in World B-4 unfamiliar to SMB Deluxe in which where the halfpage in the first release that causes to die.
Changed World C-2 a little bit and removed the Hammer Brother off the springs which cause players to waste seconds while waiting the hammer brother to move.
Changed World C-4's Intro and fixed on Page 7's halfway page after a player dies when reaching it while in water.
Lower the Spike in World C-4 (2nd Water Part) and remove the some blocks away. However big Mario can swim through between the Spikes.
Changed the Properties in World D-2, which the Platform sprite did not show during the halfway page.
Version 1.0
2/2/06 First Release
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About Bowser forms and halfway Pages
According to my Hex Editor or some other Documentations, stuff comes after world 8 in SMB1 jumps into another location in the Hex. That means the offset number 0x574E becomes so sappy. Changing it will crash when you shoot Bowser with fireballs. The following sprites goes
A-4 After 5-3 Spiny Sprite
B-4 *Crash*
C-4 Lift (up)
D-4 Koopa Troopa (Red)
I bet you never make it with Fire Mario! Don't you.
And the halfway page offsets above World 8 if changed will *Crash* after you die! This offset is found in Hex 0x11DD. Anyway in this hack, none of this crap is changed at all.
And all level Properties were fixed at this time.
If you know ASM i'm sure you're might be good at this if you're one of them other than myself. I only know ASM just for a little bit.
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How do you have World A through D Pointed the right way?
The hex comes after the "World data Update" hex is the level pointers. I place them where they Point into. You may notice that it changes World 1-1 through 2-1 (Default) with this setting. However I place my levels somewhere else where it should point to and so is my own 1-1 with Title screen.
OK, in the Minus World the pipe repeats back to the beginning. But you changed it where it leads to the flagpole. How?
Here's your answer!
Came from Hyper Mario Bros. 5 Hex Offset Spoilers in SMB Stuff in Insectduel's Domain.
And of course, THERE IS NO MINUS WORLD IN MY HACK. Just being off-topic.
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Insectduel's DO's amd DONT's
DO
1] Distribute this patch and only IPS patch onto other sites, forums, or somewhere else.
2] Enjoy my hack
3] Distribute the IPS Patch to your friends and family if not for money.
4] Use as a Private Use.
DON'T
1] Ask or E-mail me for a ROM request. This will simply be ignored and deleted.
2] Distribute this IPS Patch for any money or profit. Doing so will have 0 Tolerance and will be prosecuted as well. That means you will be arrested. YEH YOU!!!
3] Distribute this patched ROM to any ROM sites. Doing so will have 0 Tolerance. Any bastard doing this will get fucked up by me and I seriously mean it.
4] Post my ROM onto a message board without prior permission from me. You're free to exchange them through your e-mails, but do not post them out in the open.
5] Use Insectduel's domain and this hack as a Publicity. This site DOES NOT Condone Piracy and ROMS link from Insectduel's domain is strictly forbidden. (Read the "About this Site")
6] Ask me any questions that aren't in this list.
7] Use this Patch with a hacked ROM. This will crash your game. Be sure you do it correctly.
8] To be an asshole that does not relate to this hack when you e-mail me.
9] Ask me for other unreleased SMB1 hacks I made last year. This will take time but there's a chance that I will NOT release them at all.
10] Bitch about the difficulty. This hack is way harder than AP's Aftersmb2j hack or Googie's Luigi's Chronicles or other SMB1 hacks.
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Special Thanks:
Nintendo, for making SMB and SMB Deluxe for the GBC.
YY, for the YY-CHR editor, YY-Snap, and the Red Piranha Plant patches.
M.K.S., for creating the S.M.B. Utility level editor. I used it to edit the levels, text, and lives.
Mana, for his/her SMB Title Editor, although it causes everything to be green but perfect for Castle Palettes. Mana's editor is much easier than Beta's which I haven't learned from it yet.
Brian Bennewitz for making Transhexlation, I used it on everything on SMB1 for Palettes, General Setting (That SMB Utility can't do. Like setting to World D.), for export/importing levels from my unreleased hack and onto another hack and a few TSA Block Behaviour changes.
?eta for the TSA and Background Editor which I changed the TSA Blocks for the Mushroom Platforms.
DJ Bouche for the SMB Relocaverburator which I coped SMB Deluxe's Map data. Although the levels may not be accurate but there is an object limit which it can't carry more than 128 and few other crap you see in my hack.
??? for the Spikes Patch, I found it on some japanese site but I do not know who credited this one.
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Much Special Thanks to:
Spel werdz rite for the level offsets. Although I do know it but wasn't written down. I used it to change the level Pointers in each world.
AP for his/her Aftersmb2j hack and the entire site which inspire me to do this. (Not really since I used SMB utility for over a year and a half. That makes me a Professional SMB1 level and ASM hacker.)
Frank15 for his SMB1 hacks as well. Which he really give me ideas for this hack.
Andres for mentioning the term "Encyrpt" which I can't understand but slipped after the last minute after logging out the Ice Board and going to the movie to see "When a stranger calls" but he have trouble unlocking the password.
Googie for mentioning the Password not being in the .txt document which it does attract them more easier.
And for the Graphics, even though I'm too lazy to make one.
SSM for Beta testing my hack and making sure that there are no bugs found in my hack.
And all members of ACMLM's Board, The Romendo Boards and Ice Board for everything.
And Insectduel's Domain, the home of the SMB2J hacking.
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Anyway, have fun! Well, this hack is definetely a lot better than my first release, but it's still pretty hard!
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Contact me
[email protected] If you still have trouble unlocking the password please let me know.
My site Http://www.freewebs.com/insectduel
Insectduel is in no way in affiliation with Nintendo.
ROM requirements:
File Name: Super Mario Bros. (W)
File Size: 40977 (a011)
File MD5: 811B027EAF99C2DEF7B933C5208636DE
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
File CRC32: 3337EC46