Antarctic Adventure is a 1983 video game developed by Konami, initially for MSX and then ported to various consoles including the Nintendo Entertainment System. Players assume the role of a penguin named Penta, navigating through diverse research stations in Antarctica. The game pacing is slower compared to Sega's Turbo, incorporating components of platform gaming. Penta's goal is to reach each station within a specified time, evading sea lions and icy crevices. Bonus points are awarded for catching fish that leap from holes in the ice. This game, typical of early era games, loops back to the initial level upon completion, elevating the challenge each round.
Antarctic Adventure is a video game developed by Konami in 1983 for MSX, and later for video game consoles, such as NES. The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica.
The gameplay is similar to Sega's Turbo, but plays at a much slower pace, and features platform game elements. The penguin, later named Penta, must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.