Castlevania III: Curse of the Moon
This hack brings CotM characters, enemies and bosses to Castlevania III.
-Trevor (Miriam),
-Grant (Zangetsu),
-Sypha (Alfred),
-Alucard (Gebel),
-Death (Bloodless),
-Dracula 3rd form (Gremory).
There's a lot of changes here (despite characters), such recolored stages, added shortcuts, modified code, new story and even more!
Some changes to keep in mind...
-Increased hearts consumption for each subweapon, Dagger 2, Axe 3, Dark Flow 4 (5 in AD), Scythe 5, Ice 4 (now deals damage to bosses in US version), Fire 4 (5 in AD), Lit 5 (6 in AD) Stopwatch 7, Gebel bat form drains hearts faster.
-Removed III random drop, it only can be found in walls.
-Shortcuts, Subweapons hall and a well known secret place.
-Gebel attack in stairs (see readme).
-Prefixed damage: Miriam and Gebel 3 HP in all levels, Zang and Alfred 3 HP in early and mid levels (weak and normal enemies in AD), 4 HP in last levels (strong enemies in AD).
Update v1.1
-Enhanced characters sprites.
-Fixed door bug in Cause Way (AD).
-Fixed wrong warp in Sunken City (US).
-Gebel's attack increased (US).
-Harder pre-pendulums room (US).
-Fixed/Added fake floor in Aquarius (AD).
-Removed Debug mode.
Update v1.2
-Fixed broken AD ROM (thanks again ReVamp c: )
-Updated Deja Vu, Riddle and Castle keep Moon with CotM graphics. (US)
-NO more level layout updates to AD, revamp tends to break the ROM.
Update 1.3 (US only)
-Fixed Riddle stairs
-Ship stage with CotM graphics (Stage 5).
-Removed auto scroll in Clock Tower 1.
-Bats easier to see.
-Restored Clock Tower colors and Blue sky.
-Decreased W consumption for some sub-weapons.
Castlevania III: Curse of the Moon Hack ROM by TheLV, Richter Rizer and Red X
List of changes (ENGLISH)
(-) means both versions
(CV3) means CV3 US only
(AD) means Akumajou Densetsu only
*Visual/Graphics
-All four Bloodstained Curse of the Moon characters with prefixed colors, 4 colors (CotM) to 3 (NES)
-Character portraits
-Animated endings (Miriam and Gebel)
-Characters Meeting (buggy in AD)
-Enhanced ''HUD''
-Subweapon icons
-Double and Triple changed to Moon icons.
-Enemies from CotM (Medusa, Zombie, wall dragon, Bloodless boss, Gremory...)
-Recolor for enemies
-Recolor for all stages (Different recolor per version)
-New Castle Keep Moon (Different per version)
-Special ''candles'' for subweapons.
*Gameplay/Mechanics
(CV3) Curse severity: Miriam and Gebel (3 HP in all levels), Alfred and Zang (3 HP in early and mid levels, 4 HP in later levels)
(AD) Curse severity: Miriam and Gebel (3 HP for all enemies), Alfred and Zang (3 HP for weak and mid enemies, 4 HP for strong enemies)
-Double easier to get, Triple only can be obtained in Walls.
(CV3) Increased Weapon consumption in Bat form
-Increased ''price'' for subweapons: Dagger 2, Axe 3, Dark flow 4 (5 in AD), Scythe 5, Stopwatch 7, Ice 4, Fire 4 (5 in AD), Lit 5 (6 in AD)
(CV3) Damage modifiers (I.E. Miriam/Zang can kill Bloodless boss in 11 hits, Alfred/Gebel in 16 hits): Leather whip 49, Chain whip 60, Alfred staff 49, Zang sword 50, Gebel 20 per hit (up to 3 hits), Dagger 60, Axe 60, Dark Flow 20 per hit (up to 6 hits), Scythe 60 per hit (up to 2 hits), Ice 60 per hit to bosses (up to 6 hits), Fire C0, Lit B0 per hit (up to 3 hits).
-Added shortcuts.
-Different and more enemies in the worst places possible.
(AD) Spikes in Throne Room
(AD) Harder pre-pendulums room.
(CV3) Medusa Heads in Throne Room (2nd quest)
*Extras
(CV3) New Prelude, Meetings and Endings.
-1UP in harder places/check-points (Water Dragons, Sunken City, Leviathan in Alucard path, Doppelganger, Clock tower 2/Pressure, etc.)
-Subweapons Hall in specific places, choose wisely.
-Cheats: Gebel attack in stairs RAM patch 0086:0A and 0088:01, enable ONLY when you have Gebel as ally, Miriam long whip 008E:02, Gebel 3 fire balls 008F:02
-Update v 1.1 enhanced Miriam, Zangetsu and Gebel sprites, fixed wrong warp in Sunken City (US), fixed door glitch in Cause Way (AD), harder pre -pendulum room in USA version, removed debug mode.
-Update v 1.2 Deja V? stage edit with CotM tiles (stage 6 an 8)
*ROM: Castlevania III - Dracula's Curse (U) [!]
Akumajou Densetsu (J)
Colors may change from emulator to emulator, FCEUX was used for recoloring (unfiltered).
CV3 to CotM 'team''
TheLV (Hacking, Sprite reworks, testing)
Richter Rizer (Zangetsu sprite rework)
Red X (Internal code)
-------------------------------------------------
ESPA?OL
Lista de cambios
(-) son cambios para ambas versiones
(CV3) cambios s?lo para Castlevania 3/US
(AD) cambios s?lo para Akumajou Denseetsu/Jap
*Visual
-Inclu?dos los 4 personajes de BS: CotM con 3 de sus 4 colores originales (limitaciones de la NES).
-Retratos de los personajes.
-Endings con animaci?n (Miriam y Gebel).
-Animaciones de encuentro con otros personajes.
-HUD mejorado.
-Iconos de sub-armas de CotM.
-Iconos de Doble y Triple tiro con tem?tica de CotM.
-Enemigos de CotM.
-Recolor de enemigos y escenarios.
-Nueva luna del Castle Keep (diferentes entre versiones)
-Velas especiales para sub-armas
*Mec?nicas/Jugabilidad
(CV3) Salud: Miriam y Gebel pierden 3 unidades de salud a trav?s de todo el juego, Alfred y Zang pierden 4 en los niveles finales.
(AD) Salud: Miriam y Gebel pierden 3 unidades de salud con todos los enemigos, Alfred y Zang pierden 4 con enemigos fuertes.
-Doble tiro m?s f?cil de conseguir, Triple tiro s?lo se obtiene de muros.
-Gebel: forma de murci?lago consume W m?s r?pido.
-Subarmas cuestan m?s: Daga 2, Hacha 3, Dark Flow 4 (5 en AD), Oz 5, Reloj 7, Hielo 4, Fuego 4 (5 en AD), Orbes 5 (6 en D).
(Cv3) Modificadores de da?o: L?tigo normal 40, Cadena 60, Alfred 45, Zangetsu 50, Gebel 25 por golpe, hasta 3 golpes, Daga 60, Hacha 60, Dark Flow 20 por golpe (hasta 6), Oz 60 por golpe (hasta 2), Hielo 80 de da?o a los jefes por golpe (hasta 6), Fuego C0, Orbes B0 por golpe (hasta 3).
-A?adidos atajos
-Gebel atacando mientras est? en escaleras
-M?s enemigos en los escenarios
(AD) Pinchos en el techo del cuarto del trono ya que esta versi?n es m?s f?cil.
(AD) Cuarto anterior a los p?ndulos es mucho m?s dif?cil.
(CV3) Medusa heads en el cuarto del trono (2nd quest)
*Extras
(CV3) Nuevos textos en todo el juego
-1UP en zones muy dif?ciles
-Corredor con todas las sub-armas en puntos espec?ficos.
-Cheats recomendados: Gebel atacando en las escaleras (usar como subarma) RAM patch 0086:0A y 0088:01, activar solo cuando se tiene a Gebel como aliado, Miriam l?tigo largo 008E:02, Gebel 3 bolas de fuego 008F:02
Los colores pueden lucir diferente segun el medio en el que se juegue, emulador FCEUX fue usado para la selecci?n de colores.
CV3 to CotM ''team''
TheLV (Hacking, trabajo de sprites, testing)
Richter Rizer (ayuda con sprite de Zangetsu)
Red X (C?digo interno)
No-Intro Name: Castlevania III - Dracula's Curse (USA)
(No-Intro version 20130731-235630)
File SHA-1: F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B
ROM SHA-1: 23C4DAFCC17FA75E8D682931702277659CD59735
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File MD5 D16A502D0125F23CC3D980DDC6B6F2E8
File SHA-1 F91281D5D9CC26BCF6FB4DE2F5BE086BC633D49B
File CRC32 7CC9C669
ROM MD5 BFC4D9791D9FE9C181DAD794D66DEF4F
ROM SHA-1 23C4DAFCC17FA75E8D682931702277659CD59735
ROM CRC32 ED2465BE