Super Mario Bros. 3: Communist Mario 3 Nintendo Entertainment System

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Comrade, the Motherland is in danger.

The day grew cold. The scourge of capitalism has risen. Enemies of communism threaten the USSR.

Join Comrade Mario on an epic mission to extinguish the source of capitalism. The journey will be familiar, yet new and crisp; the levels in Communist Mario 3 are the same as the original. The twist? Coins will harm and kill Comrade Mario. Avoid them, since they are the idol of capitalist pigs.

This hack is a sequel to Communist Mario, a SMB1 hack by setz, who happens to be the inspiration of this hack. It can be found here: http://www.romhacking.net/hacks/2365/

Important changes:

Global graphics animation has been improved. This means instead of the normal 4 frames of animation, there are 16 frames that animate in the same time frame as the 4. All instances of 1-Ups have been removed, and the lives counter now counts deaths instead. Everywhere there was a 1-Up, a mushroom resides instead. Items are more plentiful, so don't be afraid to use them up. Goal cards have been removed, and the level just ends when reached. All worlds have been redesigned to fit the theme and have their own graphics page.

Yes, World 6 music is weird. In the process of editing, changes were made to figure out the format. The changes were left in after it was decided that the result sounded creepy and dead like the tundras of Russia would be. Also, the original W6 music sucked.

There are a few things that aren't perfect. More effort could have been made, but there just wasn't enough time to work through it all. Also, coding limitations. Please don't hesitate to point out a bug or give constructive criticism though.

Thanks for downloading this hack. I?m Kyle Packey,
otherwise known as KP9000 or just KP when online. I
spent quite a bit of time in the IRC community and have
been a part of Acmlm?s community (and remnants
thereof) since it started. Communist Mario 3 is the first
full ROM hack I have released. Since getting into the
ROM hacking scene, over the course of many years, I
slowly learned the ins and outs of the SMB3 ROM. The
idea for this hack came as a result of asking setz for his
recommendation on a game to play, to which he
responded with a link to his hack, ?Communist Mario?,
which is a SMB1 hack. I then immediately started work
on this hack. And now, here we are!


The object of this hack is to play through the original
SMB3 but instead avoid all the coins, either free or in
blocks. A number of other gameplay changes have been
made to execute this main change, as well as a fully
customized theme to compliment it! Please note that I
do not claim any of the content in this hack to be
accurate in any way possible. Some of it might be, but I
didn?t put any effort into accuracy. If you have a
problem with the content, grow some thicker skin or go
play another hack.


Credits:

> Most graphics are my own. Some have been sourced from
other NES ROMs like Megaman 3-5, Castlevania,
Faxanadu, and others.

> Graphics from JaSp?s hack, ?Mario in: Some Usual Day?,
mostly global animated graphics.

> Many people on IRC. The channel #rom-hacking on
Espernet is full of people that were instrumental in helping
me learn how to manipulate and edit my data. These people
include Lenophis, DahrkDaiz, Disch, Vystrix
Nexoth/Rainne, and more.

> Snarfblam for the coin/desth counter cap increase to 999!

> MetroidMst/ShyGuy for all the hype!!!

> Lenophis for playtesting, suggestions, and streaming.

> DahrkDaiz for his notes from way back in the day.

> Emuz for support, ideas, and resources.

> maddievision/DJBouche for music additions.

> Finally, setz/skiffain for creating and releasing Communist
Mario (SMB1), the idea for this hack.




Gameplay Changes:

> Don?t get coins! Any kind of coin will hurt or kill you! You can
still gather coins while invincible, and any coin gathering you do
will still cause your coin counter to increase.

> Mostly unchanged levels! Aside from functional and aesthetic
changes, levels have been left as unchanged as possible. Yep, this
is a feature.

> Most autoscrollers removed! All airship levels and 5-9 has
autoscrollers left in. Airships autoscrollers have been sped up to
the maximum speed possible. They have been re-routed to account
for the extra speed.

> One-ups have been removed! Any one-up that was in the
game has been changed to a mushroom power-up. You will not
gain a one-up for collecting coins.

> Lives counter has been changed to a death counter! If
you max the counter cap at 999, you are not a very good
communist.

> Level-end goal cards and slot-machine matching
games have been removed. Since there?s no longer any
point to having lives, they don?t serve a purpose.

> Warp whistles, music boxes, and all but one anchor
have been removed. Warp whistles are lazy, music boxes
suck, and anchors are next to useless.

> All pipe transitions have been reworked to automatically move
Comrade Mario to the pipe's destination, like SMW.

> Quicker, snappier game flow! Adjusted certain in-game timers to
reduce or remove unnecessary wait times. Faster message text,
shops, n-spade game, collecting items from chests, immediate
ending of Boom-boom fights upon collecting the orb, and many
other behind-the-scenes timers.

> Use your items! Hammers, Tanooki Suits, Hammer Suits,
and other items are more plentiful.




Technical Details:

> Increased the amount of frames the game uses to animate
most game elements in-level. The original game had 4. This
hack cycles 16 frames in the same amount of time as the
original game cycled 4.

> Coins have the ?hurt Mario? routine attached to it.

> Includes code for all worlds to be able to handle their own
unique graphics page. In order for this to work, all graphic
pages needed to be organized and arranged to fit the single
TSA page referenced by the game.

> Certain world map conditions were changed to allow for my
execution of features and styles in this hack. No dark screen
in the third part of World 8! Animation restored to World 5,
but animation stopped in World 6.




Theme Changes:

> All worlds have their own unique graphics set. They will look
different, but will have the same fundamental layout as the
original.

> Storyline has been changed, so the text also needed to
match. All old princess letters were changed to quotes from
Vladimir Lenin and all the chairmen (formerly kings)
messages have been changed.

> Bowser is no longer the antagonist. That has been changed
to Uncle Sam and the United States.

> Levels have visual changes that make them look a bit less
plain, mostly fortresses.



Note: Yes, I realize some things are a bit "off", such as some of
the palettes. Usually these things are a result of various
programming limitations, or requires a bit more effort than
I'm willing to put into it.

Super Mario Bros. 3 (USA) from NES No-Intro (20190907-044000)
CRC32: 051DB4CA
MD5: e4e0d4135bedd79d2f73b1ba31aee899
Time to Beat
Main Story 5h 0m
Main + Extras 6h 0m
Speedrun Avg 0h 17m
Release Date
Nov 1, 2018
5 years ago
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