Contra Spirits: Contra III - The Alien Wars is a 1995 homebrew video game developed for the Nintendo Entertainment System. This hack enhances the original game with updated graphics, improved music, and sound effects. It introduces features such as continues, enhanced weapon mechanics, and refinements to gameplay elements, making it an engaging experience for fans of the classic series.
This hack replaces the music and sound effects, adds many improvements and fixes (listed in the readme file), and changes the intro and title screen graphics.
Updated to version 2.0.
Contra III - The Alien Wars v2.0:
+ updated intro graphics, new title screen (by Terwilf).
+ SNES music for intro, stage clear, game over and stage2.
+ changed music on stages 3 and 4; all samples in boss theme and "the hard corps" theme as in the ftm source files.
+ implemented continues.
+ other fixes and improvements.
+ 2a03 Konami logo jingle (thanks to Lancuster).
+ pause jingle.
changes from "Contra Hard Spirits" romhack:
+ some sfx updates.
+ updated intro pictures by Terwilf.
+ no bullets glitches when take other weapon while shooting.
+ fix weapon hitbox (fixes bullets hit in scorpions when shooting prone).
+ fix sprites position (hitbox) of bonuses capsules and items.
+ laser improved (speed, damage), 'pieces' don't disappear.
+ enemy turrets fires while at top of the screen.
Contra Spirits - New music + Improvements v1.1 (Contra Spirits Advance)
+ fixed problems with background scroll on stages 3 and 4 in various emulators (Mesen) in v1.0. (compatiblity with Fceux saved).
+ fixed possible crashing in PAL mode in v1.0, added pal/dendy tempo for music.
+ fixed music frames sometimes skips (music slowdowns).
+ new intro pictures and text more like SNES version.
+ added Konami logo screen, based on Macbee demake. (+ with FM jingle, Mesen-X only).
+ added stage clear music (missed in v1.0) and changed game over music to Contra 1.
+ fixed bug with enemy grenades anim.
+ fixed the problem that caused the sprite to face the wrong way when you jump (like in the Jabu hack).
+ after respawn player looks right.
+ fixed weapon not losing after continue in v1.0.
+ fixed rare bug with enemy biker death in v1.0.
+ added explosion sfx for bikers (stage4).
+ added death sfx for scorpions (stage5).
+ changed/added many sfx (player and enemy bullets, grenades, player death and power-ups and others).
+ explosions are orange instead of blue.
+ turtle (stage1 boss) a bit harder.
+ player attack animation synced with shots.
+ lags on final boss reduced a bit.
+ fixed glitches caused by palette writes when turning on the display.
+ fixed glitched background switching in stage4.
+ some other fixes/improvements.
+ music replaced.
+ added saving weapon and bombs after level pass.
+ infinite continues have been added, but max lives in options limited to 5.
+ implemented interface rendering at all levels, fixed interface glitches, in 2 players mode icons matches players colors.
+ level order changed, level-clone removed.
+ hit points of some bosses have been changed.
+ fixed bugs with the bomb (removal of the platform, bugs on the last boss when dying and use bomb at same time).
+ laser normally destroys missiles.
+ flying bikers can be killed.
+ friendly helicopter on the level repainted green, corrected the position of the rockets sprites so that the player is not 'hanging on the air'.
+ fixes the misspelled ?THEND? on the end screen.
+ Invulnerability is animated with palette (it didn't animated at all before).
+ bullets sprites are round.
Contra Spirits (1995) (Unl).nes
File SHA-1: 5FEA2BD1D03949DF321C8AC5E01F84B1AD1BC188
File CRC32: 1AE1C147
ROM SHA-1: EEA34C347E70EE5B064AE907547DA73F3D0E2DA4
ROM CRC32: 550B6BB3
Contra Spirits: Contra III - The Alien Wars Game Wiki
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