This was an attempt at making the game more "challenging" in an adequate way although the enemies' health was (for the most part) increased, the player is given extra continues, more health, & the ability to keep weapons after an enemy dies. The biggest drawback is the sprite change when a different enemy appears on screen when the previous enemy's weapon is still on-screen.
The mistakes in text have been corrected as well as other numerous changes.
1.1 reverts the sound back to its original state.
Double Dragon III - Difficulty Fix
Platform: NES
2007.5.18 Quest Games
V1.0 / 1.1
Table of Contents
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1. About Double Dragon III
2. Hack Details
3. Patch History
4. Known Issues
5. IPS File
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1. ABOUT
Double Dragon III is notorious for giving the player only 1 life & not being easy. The player can earn more fighters & 1 continue after Mission 3. The Japanese version is somewhat less demanding by allotting the player more health. This hack aims to make the game more forgiving, yet at the same time more challenging.
2. HACK DETAILS
-player is given 5 continues on start (no continues are deducted on Mission 1)
-players are allotted more health & weapons
-enemies' health have been increased (for the most part)
-typos are fixed
-Jimmy is available during a 1 player game
-weapons stay around after enemies die
-final boss' health was reduced marginally (255? Yeesh!)
3. PATCH HISTORY
1.1: reverts the music back to its original state (the sound channels were modified in the first patch)
4. KNOWN ISSUES
Trying this out on a physical NES (via PowerPak) I noticed that wall-jumpkicking doesn't work. I haven't had this issue with any emulator yet.
5. IPS FILE
Apply the IPS file to 'Double Dragon III: The Sacred Stones (U)'
Double Dragon III - The Sacred Stones (USA) - NOINTRO
CRC32: 7A6E0454
MD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2
SHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459
SHA-256: 6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E