This patch enables DTE ability for monster names in battle, thereby expanding the space available for the names.
Title: Battle DTE fixer upper, part deux
Author: Lenophis
Version: v1.0
Applies to: Final Fantasy 2 Demiforce translation, all versions
Tested on: Final Fantasy 2 Demiforce translation, v1.03
Contents: DTE.ips
Anti DTE.ips
readme.txt
DTE original.txt
DTE new.txt
ROM addresses: 0C/95E7 - 0C/964E
File offsets are 0x315E7 through 0x3164E. Add the 0x10 byte iNES header for
both afterwards.
Urgency: Medium
Depends on if you like DTE or not. If not, then get the hell out! =p
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Description:
If anybody actually did hack this game, then those that hacked the monster names
would quickly realize that the DTE does not work. This sounds familiar...
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What this patch does:
Adds DTE ability for monster names in battle, as well as a minor optimization
which frees 0x36 bytes in the process. This is something patch authors (awj or
Grond) are sure to love. :P
Note: The anti patch will remove the patch.
Unfortunately, even with DTE ability, you aren't going to get much. The tables
themselves aren't really optimized, so you're left with few options. A possible
suggestion is to move and expand the DTE table to give yourself more flexibility
with the DTE. There's a wad of free space at 0F/F768 (0x3F768), common to all
versions of the game, Prototype excluded.
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Version history:
v1.0 - December 15, 2009
Initial release
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Credits:
bbitmaster & Parasyte - Creators of FCEUXD.
Neo Demiforce - For giving us a translation to a very underappreciated game.
n/a