Mega Man 4: Effect Enemy EX is a modification for the Nintendo Entertainment System game Mega Man 4. The IPS patch enhances enemy behavior through hex numbers F0 to F5, allowing users to create customized effects such as sprite manipulation, music changes, and gravity adjustments. Designed for modding, this tool facilitates the development of unique gameplay experiences in the Mega Man universe.
Creates effects for enemy hex numbers F0 - F5. IPS patch applies to Rockman 4. Source code provided! Best when making Mega Man IV / Rockman 4 hacks.
Here's a patch assigned to Mega Man 4 installation object F0 to FF special effects.
Please patch the rock4_effectenemyex.ips ROM of Mega Man 4.
Do place the number of the following objects as map, assigned to each.
Execution timing is when objects appear on the screen.
Handling each of the following
-Hide the F0 sprite behind the background
Background behind hides beneath the installation Y-coordinate of the object Sprite (8 x 8 units).
Implementation is setting value to memory $EF just only.
Disabled and when you want to maximize this effect, please place the Y-coordinate as 00 object F0,.
(*) Todman stage ?????????? to set values on an additional $EF treatment for (see foreground process for article)
Settings of that one you look fit is good.
-Change the F1 music track number
Play the music tracks of this object installation Y-coordinate value.
Already does nothing when play music in the same track number.
-Change the gravity value F2
Set the installation Y-coordinate of the object of the gravity value (the default value is $ 40).
And die is back to the original value.
? the F3 force scroll end and start
Place the this object as Y-coordinate in other than 00, begin forced scrolling.
Installation 00, y unlock forced scrolling.
Because forced scrolling is like not scrolling to the right, and unlock the in place.
(*) Cossack stage 3 force no longer will scroll this feature by default.
(**) Has used $ 2 C memory for realizing the function of.
? the F4 winds start or complete
Set the wind affected the familiar jump into todman stage.
Installation 01, the Y-coordinate to the right, 02 Mega Man are swept to the left.
Installation 00, y unlock wind.
(*) And turn off when this is enabled, slow speed todman stage water flow and Cossack stage 1 snow handling.
-Fade in/fade out F5 BG palette.
To 01 installation 00, Y coordinates and fade in, fade out.
Each Don pan, 100 corresponds to the processing destroys the Wotton.
-Process not assigned F6-FF now.
09 / 05 / 28 Add air / fade in / out feature (patch from patch 25 / 05 / 09-focused on likely problem is no)
05 / 25 / 09 Added forced scrolling feature is (from 09 / 05 / 24 patched on patch maybe not concerned)
First of all create a 09 / 05 / 24
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