This patches the game to use Nintendo MMC-3 as its memory mapper opposed to the IREM mapper (#065). This is useful for emulators that don't support #065 or if you build a cartridge.
Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen
Nintendo MMC-3 Patcher
By: MottZilla
This program will convert the game from the IREM H-3001 (iNES Mapper #065) to the
Nintendo MMC-3. You will need a TSROM board or similar. The game was originally 128Kb
of PRG-ROM and 128Kb of CHR-ROM. It has been expanded to 256Kb PRG-ROM and 128Kb of
CHR-ROM. Additionally, the game did not originally use WRAM, however this conversion
does use it. So you need a MMC-3 with 256Kb PRG, 128Kb CHR, and 8K WRAM. No battery
backup is required ofcourse, but it won't hurt if your board has a battery.
Why didn't I make an IPS patch? IPS patches are great for when you change a small bit
of the ROM image, but it's terrible when you are moving sections of ROM around. So
you will need a Win32 platform to run the patcher. It will expand the ROM, move stuff
around, create some new code and patch some things. More than an IPS is good for.
Usage: Take your ROM, put it in the same folder as KN3PATCH.exe, and rename it KN3.NES
Run KN3PATCH.exe and you'll see some messages telling you of success or failure if
there was a problem. If things went well, it will have written a file "KN3_MMC3.NES"
Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan).nes - NOINTRO
CRC32: F86D5C4C
MD5: 0BECA3A3A12BA875360A4AA65B5D7943
SHA-1: 6D1F98345FA5FE127B730567E202C5B6CC6E1627
SHA-256: 462CEC366E3BBBAE173E317A658DF9F28399A4F6BBF08A0B40C04467F113F2A4