Small collection of technical fixes to game engine (HUD, sprites, timing, misc)
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EDIT:
Not active. No contact. No support.
Use gzip's
https://www.romhacking.net/hacks/5937/.
Legend of Zelda, The (USA).nes
Legend of Zelda, The (U) (PRG0).nes
MD-5: 337BD6F1A1163DF31BF2633665589AB0
SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
Legend of Zelda, The (USA) (Rev A).nes
Legend of Zelda, The (U) (PRG1).nes
MD-5: F4095791987351BE68674A9355B266BC
SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43
___________________________________________________
cave_room_timer.ips [Rev 0, Rev 1]
* Fix unusual wait time for cave clouds to animate
dungeon_front_room.ips [Rev 0, Rev 1]
* Fix first room door unlocking without key (dungeon 1)
magic_beam_align.ips [Rev 0, Rev 1]
* Align beam shots with weapon positions
* Align vertical weapon position to player sprite
overworld_hud_blink.ips [Rev 0, Rev 1]
* Fix disappearing status bar when entering underground rooms (overworld map)
overworld_leave_cave.ips [Rev 0, Rev 1]
* Fix misplaced player sprite when leaving underground (overworld map)
overworld_scroll_timing.ips [Rev 0, Rev 1]
* Fix vertical scrolling garbage pixels on status bar (overworld map)
___________________________________________________
Commits:
6.1 - [2021-09-12]
* build_script
6 - [2021-09-11]
* magic_beam_align released
5 - [2021-09-09]
* cave_room_timer released
4.1 - [2021-09-08]
* cleanup
4 - [2021-09-07]
* dungeon_front_room released
3 - [2021-09-06]
* overworld_leave_cave released
2 - [2021-09-05]
* overworld_scroll_timing released
1.1 - [2021-09-04]
* overworld_hud_blink updated
- hardware compatibility
1 - [2021-09-01]
* overworld_hud_blink released
_______________________________________________
Visit:
* https://github.com/minucce-yard/Legend_of_Zelda_NES
Helpful:
* fceux -- debugger
https://github.com/tasvideos/fceux
Mesen -- debugger
https://github.com/SourMesen/Mesen
* Disassembly
https://github.com/aldonunez/zelda1-disassembly
_________________________________________________________
Compile:
* asar assembler by Alcaro
https://github.com/RPGHacker/asar
xkas assembler by Near
https://www.romhacking.net/utilities/269/
Database match: Legend of Zelda, The (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
File CRC32: D7AE93DF
ROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6
ROM CRC32: 3FE272FB
---------------------------------------------
Database match: Legend of Zelda, The (USA) (Rev 1)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43
File CRC32: 2BB0C56
ROM SHA-1: BE2F5DC8C5BA8EC1A344A71F9FB204750AF24FE7
ROM CRC32: EAF7ED72