This is a hack of a Japanese NES (famicom) game called "Nuts & Milk" that I completed overnight in the summer of 2000. The gameplay was simple but fun, yet the graphics were absolutely horrendous. You controlled these little animals that looked like a cross between a pig and a mailbox. Thus, I decided to hack in some graphics from SMB3. I think it makes the game much more bearable, and I hope you think so too.
Game Story (hastily concocted):
Toadworld has been infiltrated by the evil Wario clones. You, Mario, must save your friend Toad from the Warios. Collect all the mushrooms and leaves, then hurry and save Toad before the Warios stop you!
How to Play:
All the items in this game should be familiar to anyone who's played Super Mario Brothers 3. The Mushrooms and Leaves are GOOD. You must get them all before you can save Toad. The Warios and Boos are BAD! Avoid them or you'll lose a life. Don't fall in the lava, that stuff is hot. As in SMB3, the notes will bounce you into the air, the vines are for climbing, the clouds and blocks are for walking on, etc. In the Bonus Stage, you must again collect all the items and then proceed to save Toad.
What's Been Hacked:
Sprites/Tiles...
Virtually all sprites and tiles have been replaced with SMB3 graphics. A few notable exceptions: The vines are actually from Donkey Kong Jr. I really wanted all the game elements to be as close to SMB3 as possible but because of the way the tiles were set up in the original game, I was forced to improvise. I believe I drew the mushroom house on my own, using some smaller tiles from SMB3 as a reference.
Title Screen...
Basically copied from SMB3, with a bit of rearranging on my part to create the "+ Toad" part.
Palette...
The palette isn't perfect, I know this. I did my best to match the colors up appropriately but I was forced to compromise at times (most notably, with the "splashing" lava). There were also some palette changes that occur at the Bonus Stages that I could not find in the ROM. It is most noticeable when you successfully complete a bonus stage the background becomes black and the arrangement of stars looks decidedly ugly. Because this was a "just for fun" project, I had no interest in devoting the time to fix these little palette goofs.
Tools Used:
Tile Layer, for the graphics changes.
Hexposure, for the palette hacking.
Notes on Future Releases:
There will be none, at least not by me. However, if you find this game endearing enough to want to expand on this hack, or at least clean up some of the flaws in the palette... please feel free. If you do, give yourself a credit on the title screen and repost it for the world to enjoy.
Evil_Spock
[email protected]
Mario and Toad
------------------------------
This is a hack of a japanese game called "Nuts & Milk" that I completed
in one night back in the summar of 2000. The gameplay was simple but
fun, yet the graphics were absolutely horrendous. You controlled these
little animals that looked like a cross between a pig and a mailbox. So
I decided to hack in some graphics from SMB3. I think it makes the game
much more bearable, and I hope you think so too.
Game Story (hastily concocted)
------------------------------
Toadworld has been infiltrated by the evil Wario clones. You, Mario,
must save your "close friend"* Toad from the Warios. Collect all the
Mushrooms and Leaves, then hurry and go save your "friend"* before the
Warios stop you!
* I say "close friend" because... apparently in this game they are
lovers. Note the hearts whenever Mario rescues Toad.
How to Play
------------------------------
All the items in this game should be familiar to anyone who's played
Super Mario Brothers 3. The Mushrooms and Leaves are GOOD. You must get
them all before you can save Toad. The Warios and Boos are BAD! Avoid
them or you'll lose a life. Don't fall in the lava, that stuff is hot.
As in SMB3, the notes will bounce you into the air, the vines are for
climbing, the cloudses and blockses are for walking on, etc. In the
Bonus Stage, you must again collect all the items and then proceed
to save Toad.
What's Been Hacked
------------------------------
The original NES game/ROM is called "Nuts and Milk".
Sprites/Tiles:
Virtually all sprites and tiles have been replaced with SMB3 graphics.
A few notable exceptions: The vines are actually from Donkey Kong Jr.
I really wanted all the game elements to be as close to SMB3 as
possible but because of the way the tiles were set up in the original
game, I was forced to improvise. I believe I drew the mushroom house
on my own, using some smaller tiles from SMB3 as a reference.
Title Screen:
Basically copied from SMB3, with a bit of rearranging on my part to
create the "+ Toad" part.
Pallette:
The pallette isn't perfect, I know this. I did my best to match the
colors up appropriately but I was forced to compromise at times (most
notably, with the "splashing" lava). There were also some pallette
changes that occur at the Bonus Stages that I could not find in the
ROM. It is most noticible when you successfully complete a bonus stage;
the background becomes black and the arrangement of stars looks
decidedly ugly. Because this was a "just for fun" project, I had no
interest in devoting the time to fix these little pallette goofs.
Tools Used:
Tile Layer, for the graphics changes.
Hexposure, for the pallette hacking.
[Both tools created by SnowBro. The man is a genius, but... does anyone
know what he's up to now? It's as if he just fell off the face of the
earth after 2000 and has been rarely seen since...]
Notes on Future Releases
------------------------------
There will be none, at least not by me. However, if you find this game
endearing enough to want to expand on this hack, or at least clean up
some of the flaws in the pallette... please feel free. If you do, give
yourself a credit on the title screen and repost it for the world to
enjoy.
Thanks
------------------------------
to SnowBro, for the awesome ROM hacking tools.
to caffeine, for allowing me to finish this in one night.
Credits
------------------------------
? 1984 - Hudson Soft
? 2006 - Evil_Spock
File: Nuts & Milk (J) [o1].nes
CRC32: 0E569EED
MD5: D4F12AE0 C1ABA8E9 14D69FAB BED7C760
SHA1: 38AD30D9 5AAA4376 B282F98E FD89DF92 846BB940