Mega Man: Megaman 1 - The New Lands Remastered is a remake of the classic NES title featuring updated graphics and redesigned levels. Players navigate through new stages while facing unique enemy behaviors and challenging boss encounters. The game introduces innovative weaponry and mechanics enhanced from the original, aiming to deliver an engaging and balanced platforming experience.
This is a remake of Megaman 1 - The New Lands, with the purpose to overhaul the original hack and to make it new, better, fun and challenging.
It features:
- New stages
- New level design
- New gimmicks
- New weapons
- New boss fights
- New enemy behaviors
- New music and sound changes
and much more.
Information about the weapons and their behaviors can be found in the text file.
V1.1
- Fixed the softlock in wily 2.
- Small changes in the Spawning platform sections to be more fair.
- Fixed a glitch where one enemy would zap around the screen.
- other minor fixes.
V1.2
- Level design has been tweaked so the player will not hit their heads on low ceilings like before.
- Some sections have been nerfed slightly or abit more (including wily 3 in general).
- Vertical platforms that comes from spawners move abit slower.
- Zap Man's I-Frames on hit have been reduced very slightly.
- The stomping enemy that shakes the ground now waits twice the time before jumping again.
- Wild Dynamite weapon explosion now travels faster, making it stronger and with less re-fire time.
- Wild Dynamite weapon now uses 3 bars per shot instead of 2 (to balance the change above).
- The earthquake effect have been improved visually.
- Heat Hover weapon now have a very slightly bigger height boost when used.
- Pyro Man's fire barrier attack have been tweaked to be more reasonable to dodge.
- Cave Man's big jump have been slightly tweaked so he does not corner the player as much as before.
- The damage of the cannon enemies and shooting tellies have been reduced from 4 to 3.
- Heart Container sprite is now flipped to look better (special thanks to Zynk and Deejaynerate).
- Added a missing solid wall on the left side of the screen after Wily stage 3's first checkpoint.
1.3
- The number of enemies have been decreased very slightly.
- Bosses have been changed to be simpler to deal with.
- Huntman's AI have been changed to avoid corner cheap damage.
- Wily Machine's AI have been edited to avoid cheap corner damage and one new attack behavior.
- Some levels have been slightly changed.
- Spread Boulder now fires 3 rocks instead of 4.
- Boulder Bot take more damage from it's weakness.
Enjoy!
Hunt Man: Round Cutter
Creates a boomerang that goes around Megaman, and, if used in midair, it gives the player a height boost that can be used more than once, but each boost also consume energy.
Hold the Jump Button to increase the boost.
Ammo consumption: 1 bar if if used on the ground and for each height boost
2 bars when the weapons comes out in the air
Cave Man: Spread Boulder
Creates a spread shot of rocks in front of Megaman. Use it closer to an enemy for higher damage.
Ammo consumption: 1 bar
Tint Man: Tint Gun
It shots fast balls of tint in an slighty arc, with higher vertical range than the buster and also abit stronger. The player have 3 in the screen at max.
Ammo consumption: half a bar (56 shots)
Dyna Man: Wild Dynamite
It shots a dynamite that quickly explodes in 8 directions. Very powerful, but also has a bigger delay to fire again in comparison with other weapons.
Ammo consumption: 2 bars
Pyro Man: Heat Hover
It fires a fast piercing fireball in front of Megaman, makes him float for around 2 seconds in the air where the player can move left and right, and has Invincibility frames that last 1 second after the hover is finished.
Ammo consumption: 3 bars
Zap Man: Spark Splicer
It fires a big piercing spark that, after pressing the fire button again, it splits itself horizontally, which can be done more than once as long as the front spark is on the screen (good for higher damage). It can be aimed Up and Down before splitting
Ammo consumption: 2 bars
Health Container:
Recovers 3 bars of health per use
Ammo consumption: 4 bars
Database match: Mega Man (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
File CRC32: 5DED683E
ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D
ROM CRC32: 6EE4BB0A
Mega Man: Megaman 1 - The New Lands Remastered Game Wiki
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