Super Mario Bros. 3: NEW Super Mario Bros. 3 (1988) Nintendo Entertainment System

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An original SMB3 game with the definition of a repeated level applied (i.e. new enemies, palettes, music, objects, level exits,and boss battles). This is Worlds 1 through 4 due to errors in testing a full ROM. World 5 through 8 will be on another ROM. My permission is granted for anyone to improve this hack.

NEW Super Mario Bros. 3 (1988)
By: English1stud

readme

Some important notices about this hack. This is a four world game. This game originally had a full eight worlds but due to countless errors, I had to cut it in half to a four world game. Now ya see why I did individual custom levels instead of hacks.

This game repeats the original Super Mario Bros. 3. if you seen my custom levels in Sets 5 and 6 you saw that I occasionally repeated levels old and new with changed palettes, enemies, or music. The word ?NEW? was added to the beginning of the level name, however if the repeat level was an opposite type of the original, a new level title was given. So I thought, why apply those factors to an SMB3 ROM? Here are the changes:

World 1
? W1-1 ? palette and enemy changes with bonus room from custom level Floating Fields
? W1-2 ? custom level Black Light Bounty
? W1-3 ? palette and enemy changes
? W1-4 ? palette change
? W1-Fortress ? palette, enemy, and music changes
? W1-5 ? palette and enemy changes
? W1-6 ? palette change
? W1-Ship ? palette, enemy, and music changes

World 2
? W2-1 ? Unused level borrowed from Mario Chronicles
? W2-2 ? enemy change
? W2-Fortress ? level borrowed from SMB3 2nd Run with palette, enemy, and music changes
? W2-3 ? palette, enemy, and music changes
? W2-Quicksand ? custom level Quicksand Quaint
? W2-4 ? palette, enemy, and music changes
? W2-5 ? palette and music changes in main area
? W2-Pyramid ? Palette and music changes in the outside area
? W2-Ship ? Palette and music changes in the anchor?s away and main areas

NOTICE! The boss room palettes in Ship and Tank stages are from varying custom levels.

World 3
? W3-1 ? custom level Lakitu?s Basin by sspp0310 with palette change
? W3-2 - blocked error level (supposed to be NEW Bounty Beach)
? W3-3 ? palette and enemy changes
? W3-4 ? palette and enemy changes
? W3-5 ? Palette change
? W3-6 ? blocked error level
? W3-7 ? palette change
? W3-Fortress ? palette and music changes
? W3-8 ? palette and enemy changes
? W3-9 ? palette and graphic set changes (error level but can still be played)
? W3-Ship ? palette and music change

NOTICE! Boom-Boom practice in the wandering hammer bros in this world.

World 4
? W4-1 ? custom level Giant Gorge
? W4-2 ? palette and music changes
? W4-3 ? palette change (error level that ends in the start of this level when you enter the pipe)
? W4-Fortress ? blocked error level
? W4-4 ? palette and object changes
? W4-5 ? no change except in level exit
? W4-6 ? palette changes in both big and small areas
? W4-Final Castle ? custom level Bowser?s Castle Of Conundrum.

The lost levels underwent a change as well

? LL1 ? Palette and enemy changes
? LL2 ? Palette, enemy, and object changes
? LL3 ? custom level NEW Orange Outskirts
? LL4 - repeat of World 5-2 with palette change in cave area and enemy change in pipe room
? LL5 ? custom level Bullet Mansion
? LL6 ? level borrowed from insectduel?s Lost SMB3-SMAS Hack with palette and object changes
? LL7 ? Palette change with new level exit
? LL8 ? Palette and music changes in level exit and music change in the main area
? LL9 ? W1-5 Coin Heaven with palette change
? LL10 ? W1-5 Coin Heaven with palette and object changes
? LL11 ? Palette and enemy changes
? LL12 ? Palette change with exit pipe enabled
? LL13 ? Palette and music changes with exit pipe enabled
? LL14 ? blocked error level
? LL15 ? blocked error level

If you have any questions or to report and bugs, glitches, or crashes, contact me at my YouTube channel or on my Facebook page (www.facebook.com/English1studE1S).


Super Mario Bros. 3 (U) (PRG0) [!].nes - NOINTRO
CRC32: 85A79D9C
MD5: BB5C4B6D4D78C101F94BDB360AF502F3
SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267
Time to Beat
Main Story 5h 0m
Main + Extras 6h 0m
Speedrun Avg 0h 17m
Release Date
Apr 15, 2012
12 years ago
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