Mega Man 2: Rockman No Constancy is a comprehensive ROM hack of the original Mega Man 2 for the Nintendo Entertainment System. Released on October 21, 2007, it features an entirely new soundtrack, revamped graphics, altered bosses and weapons, and redesigned levels. Subsequent updates have introduced new gameplay modes and adjustments to difficulty, enhancing the overall experience for players.
Rockman No Constancy is a complete romhack of Rockman 2.
Modifications include completely new soundtrack, new graphics, altered bosses/weapons, and completely new level layouts.
v1.0 (21 October 2007) Initial release:
NORMAL mode can be satisfactorily cleared even without a save states.
HARD mode specifications:
-Attack power/Half Defense power, or 3/4 (Damage fraction up)
-Life recovery amount 10 → 8; Life recovery small amount 2 → 1
-Shocked only during unbeatable time knockback after hit (110 frames to 32 frames)
-Change Rockman's body color and title color
-Heatman's weapon has improved energy efficiency to 1 due to operational reasons
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UPDATE: v1.2 (2018/04/13)
-Mainly cosmetic changes
-Player sprite designed to look like Rockman X
-Got weapon and ending image of Rockman changed
-Got weapon image of Roll changed
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UPDATE: v1.3 (2019/01/21)
-Hard mode addition
-Adjustment of special weapon versus enemy damage
-Partial special weapon pallet change
-Expand grace time for blue charge shot (increase in power) of Proto Charge
-Change the body judgment of the Rumbling Bomb so that the ball trajectory moves slightly forward
-Extend Flashman's Time Stopper usage interval
-Increase Woodman's weak point damage from 6 to 8
-Changing the Rumbling Bomb to touch the Mecha Dragon's scaffold
-Normal version only Decrease the judgment of the Wily Machine bullet accordingly
-Only the normal version relaxed the high difficulty part of the stage changed
Hard mode specification
-Body color change of Rockman
-Reduce invincible time in half
-Double the enemy's overall durability by a factor of twice (special weapons versus enemy only available)
-Excluding some of the attack power of the boss 1.5-fold rise
-Life restoration small recovery amount 2 → 1 life; weapon recovery large recovery amount 10 → 8
-Increase the initial remaining lives to 5
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