Super Mario Bros.: SMB Paradyce is a graphical enhancement patch for the original Super Mario Bros. on the Nintendo Entertainment System. Released in 2005 by Insectduel, it modifies the game's graphics to resemble the style of Super Mario Bros. 2. The patch preserves the original gameplay while allowing customization of foreground graphics, sprite designs, and color palettes, facilitating unique player experiences within the classic game framework.
A graphics upgrade for Super Mario Bros. that brings the graphics up to the style seen in Super Mario Bros. 2. There are various graphic patches. This patch can only be patched without graphic and TSA changes.
Description: It will allow to change the GFX along with TSA's and palette. This patch DOES not change the programs or levels. Make sure that you did not change your TSA's before applying the patch. Those graphics is a combination of SMB2 and SMB2J. (Including the clouds from SMB2J.) But it's best to patch with the title screen because the unmodified is the Title while the modified is without the title screen.
Patches
SMB2GFX.ips: Changes the Foreground Graphics and TSA's without sprite graphics and Palettes.
SMB2sprite.ips: Changes the Sprite Graphics without Foreground or TSA Graphics and Palettes.
SMB2GFXsprit.ips: Changes the Foreground or TSA Graphics and Sprite Graphics without Palettes.
SMB2GFXPAL.ips: Changes the Foreground or TSA Graphics and Palettes without the Sprite Graphics.
SMB2GFXSPA.ips Changes the Foreground or TSA Graphics, Sprite Graphics and Palettes. Flipped the Sprite Tiles for perfect palette lineup like in the real SMB2.
There are no Trained patches here. To do this you have to look at the Export.txt file
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Reversion History
9/11/06 5 years of the 9/11 attacks. But that's not the point. Switched the palettes of Panser's Body and Eyes when I looked at the Gray Panser in the SMB2 Discombobulator. The Gray Panser Palette is a critical error that causes Red Palettes to become the White Panser with red eyes.
8/16/06 Placed Bowser from afterworld 8 and placed it onto a few SMB2 Sprite Graphic ROMs. The Bowser Sprite was not created by me.
Fixed Brightness Sprite Palettes as well.
3/18/06 Found the ducking sprite TSA for Mario and completely removed it.
Fixed the Mario Frame Animation Tile and I noticed that they BOTH the same tile frames in the tile editor. Much special thanks for Dragonsbrethren for telling me this.
Great SMB2 Patches
You can find great SMB2 patches at http://www.apsmbhacks.sitesled.com. Just BE sure to apply them first before applying my Graphics patch. This includes the cherries patch which it must be patched first before all others. I recommend Tile Layer Pro or YY-CHR to change the graphics between the ROMS.
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The Underground Palette
If you need underground World 5-1's Palette from SMB2 instead of World 1-1 here's the Palette for this one. Go to offset 3332=xD04 and switch them to 4C 1C 0C 0F 41 12 01.
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Enemy sprites translate
This patch can be used as a base of your own hack. But the sprites I'm gonna translate for sprite edits.
00 Koopa Troopa Green = Gray Shy Guy
01 Koopa Troopa Red = Red Shy Guy
02 Buzzy Beetle = Pink Snifit
03 Koopa Troopa Red (Walks both ways) = Red Shy Guy
04 Red Hanging down Piranha Plant (SMB2J only)
05 Hammer Brothers = N/A
06 Little Goomba = Flurry
07 Blobber = N/A
08 Bullet Bill = Beezo
09 Green Koopa Paratroopa (Stopped) = Para Shy Guy
0A Green Cheep Cheep = Gray Trouser
0B Red Cheep Cheep = Red Trouser
0C Podoboo = Spark (But I would put one of Panser's fire. But because of the palette, The Spark Sprite it goes.)
OD Piranha Plant = Panser
0E Leaping Green Parakoopa = Leaping Shy Guy
0F Vertical Red Parakoopa = Vertical Red Shy Goy
10 Horizontal Green Parakoopa = H Gray Shy Guy
11 Lakitu = N/A
12 Spiny = Porcupo
13 Weird Enemy = Weird Enemy
14 Infinite Cheep Cheeps = Infinite Trouters
15 Bowser's fire = What do you expect!
16 WARNING: Crashes Game
17 Infinite Shooters
18 Nothing?
19 Nothing?
1A Nothing?
1B Fire bar (Right)
1C Fire bar (Right, fast)
1D Fire bar (Left)
1E Fire bar (Left, fast)
1F Long fire bar = All the same
20 Stray Fire bar
21 Stray Fire bar
22 Stray Fire bar
23 Nothing?
24 Lift (Balance)
25 Lift (Up and down)
26 Lift (Moves up)
27 Lift (Moves down)
28 Lift (Right and left) = All SMB2J Platforms
29 Lift (Fall if touched)
2A Lift (Moves right if touched)
2B Short lift (Moves up)
2C Short lift (Moves down)
2D Bowser, the king of koopa = Mega Bowser
2E Stray Mushroom
2F Nothing?
30 Nothing?
31 Nothing?
32 Jump Stand (Does not act like it)
33 Nothing?
34 Warp Zone
35 Mushroom Retrainers = SMB2 Toads and SMB3 Princesses
36 WARNING: Crashes Game
37 2 little Goombas (Vertical 10) Read 06
38 3 little Goombas (Vertical 10)
39 2 little Goombas (Vertical 6)
3A 3 little Goombas (Vertical 6)
3B 2 Koopas (Vertical 10) Read 01
3C 3 Koopas (Vertical 10)
3D 2 Koopas (Vertical 6)
3E 3 Koopas (Vertical 6)
3F WARNING: Crashes Game
40-7F Enemies that were in hard mode
80-BF Flagged Enemies
C0-FF Flagged Enemies that were in hard mode
And you think all enemies is the same, think again
Special Thanks:
?eta, for his/her SMB TSA Editor which I used for change the tilemap TSA's.
Fakegod for creating the NES Palette Editor. But the editor only goes up to 0F and nothing else.
Brain Bennwitz for making Translhexation. I used it to edit the palettes properly.
Bloodthirst Software for creating NESticle which I looked up for Palettes in SMB2.
YY, for the YY-CHR editor which I edit the Tilesets.
M.K.S., for creating the S.M.B. Utility level editor. This unique editor supports the Graphics.
Much Special Thanks:
AP, for creating the SMB2 patches and the SMB all-star levels hack which I rip the Jar Tile from. However I did not make the Jar so AP takes the credit. Also thank AP for creating the SMB2J clouds. And a few graphic creators as well.
Nintendo for making SMB, SMB2J, and SMB2, where this idea come from.
Dragonsbrethren for the Mario leg tiles.
And Insectduel's Domain, the home of SMB2J hacking. You can look for the hex palettes on my site.
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