Super Mario Bros. 3: SMB3 - Graphics Update is an enhanced version of the classic Nintendo Entertainment System game Super Mario Bros. 3. This update features improved graphics, including larger and smoother sprites alongside up-scaled tiles, while maintaining the original gameplay performance without slowdown. Notably, Luigi's color palette has also been altered, resulting in a brighter green than typically seen in the franchise.
Nothing too special; it's just the classic game with a graphics upgrade. More specifically, the larger and blockier sprites such as the item chests in the Toad houses and the up-scaled tiles in Big Island are now much smoother. Not only that, but the game still runs perfectly; no slowdown or crashing anywhere. The fact that Nintendo just up-scaled sprites they already made just bugged the crap out of me; they were obviously lazy, because even with the updated graphics, the game still runs flawlessly. Capcom pulled it off in the Mega Man games; the giant dragon and Gutsman tank in Mega Man 2, for example. There were hi-res sprites in those games with no slowdown or crash, so why couldn't it happen in SMB3? In addition, the up-scaled sprites were just ugly.
Oh, yeah, also edited Luigi's color palette. Another thing that bugged me about SMB3 is that Luigi had a darker (and better-looking) green color on the map screen, but in the game, his green is brighter. In no other game is Luigi a bright green (well, except for SMB2, but that wasn't originally a Mario game anyway), so not only was it inconsistent to have two different shades of green in SMB3, but the bright green he had in game-play was inaccurate.
Country: USA
Version: PRG0
MD-5: BB5C4B6D4D78C101F94BDB360AF502F3
SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267
Super Mario Bros. 3: SMB3 - Graphics Update Game Wiki
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