All 48 normal rooms have been changed as well as the secret rooms. I've tested each room to make sure that it can be completed without the aid of fireballs or super fireballs. I've also eliminated most, if not all possible ways to softlock yourself in any room. The rooms start out pretty simple but start getting extremely challenging towards the end. The best way to play this hack is to save your stockpile of fireballs until much later rooms. That being said each room will have at least 2 Jars of Manda/Magadora (fireballs) but some might be hidden behind panel monsters. Speaking of panel monsters, virtually every single one in the entire game will have a useful item hidden behind them. Be sure to save fireballs to use on them.
Solomon's Key ; Unlocked
1987 Tecmo LTD.
2009, 2020 Aether Knight Hacks
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INTRODUCTION
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Thank you for downloading the IPS patch "Solomon's Key ; Unlocked" for the NES. This patch contains "reconstructed" levels for all 50+ rooms of Solomon's Key.
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PATCHING THE ROM
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First you will need a patching tool. This can be found at zopharsdomain.net or through
a search at google.com for "IPS Patching". Please apply this patch to the "Solomon's Key (U)" ROM.
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ABOUT "UNLOCKED" PATCH
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This hack was started way back in 2009. I really have no excuse for it's belated release. Most of the levels were completed back then.
The original Solomon's Key was a difficult game not just to play, but to uncover all of the games cryptic secrets. (GDV anyone?)
All 48 normal rooms have been changed as well as the secret rooms. I've tested each room to make sure that it can be completed without the aid of fireballs or super fireballs. I've also eliminated most, if not all possible ways to softlock yourself in any room. The rooms start out pretty simple but start getting extremely challenging towards the end. The best way to play this hack is to save your stockpile of fireballs until much later rooms. That being said each room will have at least 2 Jars of Manda/Magadora (fireballs) but some might be hidden behind panel monsters. Speaking of panel monsters, virtually every single one in the entire game will have a useful item hidden behind them. Be sure to save fireballs to use on them.
I've tested this patch thoroughly but there is always a chance I missed something somewhere. If you do find a glitch, I'd like to know about it so drop me a line at
[email protected]
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SPECIAL THANKS
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author of SKEdit.
Solomon's Key (U) [!].nes
File Size: 65552 bytes
ROM MD5: 097f3eb5211e106a5ea6ec43e0c439de
ROM CRC32: 99773BC4