Super Mario Bros 3: Super Mario in The Final Kaizo is a fan-made ROM hack for the Nintendo Entertainment System. Designed to challenge even the most skilled players, the game features unforgiving levels that prioritize precision and timing. Players navigate through a series of complex terrains and obstacles, employing classic Mario abilities while experiencing heightened difficulty throughout the journey.
This hack was created to drive the best Super Mario Brothers 3 players NUTS! Remember this is a Kaizo! It does not want you to win, it wants you to suffer!
Run, Jump, Throw, Stomp are all the tools you need to get through this madness.
YOO
Super Mario In
The Final Kaizo
bros.3
By Mitchflowerpower
Version 1.0
(http://www.twitch.tv/mitchflowerpower)
If you're reading this you
probably want to know some stuff so here it is! SPOILERS!!!!!!!!!!!!!!!!!!! AHEAD
If you thought you were smart to farm warp whistles then guess again, If you use the warp whistle in world 7 or world 8 then you will have to go back and start from world 3 again YOU ONLY NEED ONE!
First off shout outs to ChaosComposer for being around to help crack down on some Text editing. Obitus1 for helping to push me to make this hack with the hack he made, and the entire speedrunning community for being so patient and helpful in anyway i needed it.
Original ROM information:
Super Mario Bros. 3 (U) (PRG1) [!].nes
Nitty Gritty:
In 1-1 do a big turn back at the beetle with the shiny block
1-2 when using the butt slide make sure Mario's feet touch the ground as little as possible. While running on the groud after a butt slide you lose A LOT of speed quickly, so lining up jumps and jumping as soon as you land on something is very key
1-3 The D pad is useless AFTER you have hit the movable brown block and busted the brick the koopa was on top. White magic block is all up to how you want to time it, using the p meter is a great way to to keep track of timing
Fort you need to keep the red shell for the little second section, also reloading the the lava balls after you have grabbed the leaf again will help break the block and get through nicely
airship.........
2-1 Dont lose your BIG. Try loading the fire snake and run back to the brown block and duck to try and get him to jump down creating a path, you can use for both
2-2 jump up out of the sand with p speed and the sand shouldn't be a problem
2-Fort Shoot two fire balls then run and maintain p speed till the end, dont forget to stomp the boom boom once you start the battle or else you can't beat him. Standing on spikes after grabbing the ? orb from the boom boom will kill you no matter what powerup you have.
2-4 Have fun.
Pyramid then use flute and go to world 3.
3-3 You need to use mega swim at the start, and dont lose your leaf once you have got it.
3-Fort It's a puzzle.
4-2 Watch out for the rising and lowering in this lvl it will mess with the shells making it harder.
4-4 Very tight jump on the goomba, you'll do it eventually, you might even be able to damage boost and still beat it!
4-Fort Yes you have to jump on turtle and tail swipe grab with a shell jump off the wall, and then after that its not so bad.
5-1 Keep p speed.
5-3, You need to kill the spiney's with the bomb because you will need your big and p speed for the end of the level (shoot fire before going down the pipe)
5-Tower Yes pipe clip
5-Fort Yes Jesus clip
5-4 Hit the coin block after exposing the Fire Flower.
5-5 Remove lag! thats the challeneg.
6-3 Yes clip in the mini section, its really easy once you have caught on that you can keep p speed and try as many times as you want.
6-Fort2 Honestly sometimes its impossible for you to duck under the first thwamp. If you die once or twice it's fine and you can duck slide under it (i dont get it either)
7-1 Yes i want you to damage boost out of fire flower state to get a shell to get the leaf.
7-3 Do preliminary work.
7-4 The fly at the end is really tough, so pay close attention to what the thwamp cycles are.
7-5 A tougher rendition of "1-3" start with the left inside pocket and work your way to the right to obtain fire flower.
Hand-1 Walljump
Hand-2 Midair shell jump
Hand-3 P speed tech
8-2, Once you reach the part with the music notes use the hill to slide and get max speed. Jump onto the music notes aiming for the open 1 block pocket or a little before. The trick is to let go of everything on the controller so you stay suctioned to the music notes and press jump once you have passed through.
King Koopa Save the stars until you get a mushroom from the chest, if you DIE after you get the mushroom from the chest, its your first chance to use it as a check point. use the mushroom and star then start the level, grab the leaf jump down on spikes build p speed and turn around and DUCK fly up to the left and go into the small pocket then up the pipe, grab the mushroom again and repeat! CHECK POINT!
Note! if you try and scam your way with just the star and big you will not have enough time to make it to the pipe, you can keep trying and maybe you'll find a way!
Super Mario Bros. 3 (U) (PRG1) [!].nes
CRC-16: CF5C
CRC-32: 0B742B33
MD-5: 86D1982FEA7342C0AF9679DDF3869D8D
SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1
SHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579
Super Mario Bros. 3: Super Mario in The Final Kaizo Game Wiki
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