Super Mario Unlimited Deluxe is a traditional-style Mario hack with
difficulty ramping up from beginner to expert. It is based on the Super Mario Bros engine, but has been completely reworked into a whole new adventure.
Changes from the original game include:
* 41 Original Levels!
* Unlimited Lives!
* New Power-up! The stopwatch lets Mario freeze his enemies
* New Mechanics! Mario can super jump off enemies by holding A
* New Collectable! Find all 32 Mario coins to unlock secrets
* New Graphics and Music! A familiar mix of new and old
New features and changes in this DELUXE version:
* Save your progress with three save game slots
* All new Bowser fight with new music
* A "secret message" at the end of each world
* Attempt counter aka lives counter
* Mario coin count is displayed on screen
* Indicator displayed for when a Mario coin has been picked up
* Hidden power up blocks are now partially visible
* Fire flowers always give you fire power, even if Mario is small
* You can jump off enemies and kick shells while invincible
* Kicked shells kill piranha plants
* Different end game text depending on how you play the game
* Bowser's castle expanded with a second route
* World 6-5 expanded
* Hidden bonus level added
* "Speed runner mode" - Can you beat your personal record?
* Second Quest / "Hard Mode" enabled after you beat the game
* Added stopwatch sound effect
* Music doesn't reset when you go in pipes
* Extensive color overhaul and cleaned up graphics
* Removed the points system entirely
* Changed title screen
* Added intro screens
* Some levels have small changes to fix issues
* Fixed issue where music wouldn't start right after unpausing
* Made shells go faster off ledges so Mario doesn't run into them
* Fixed whirlpools so they don't suck you down when you get hit
* Other minor tweaks, bug fixes and edits
Also included are a Strategy Guide with detailed information on all cheats and secrets, as well as cover art for use with a NES Classic.
History
Inspired by the likes of DahrkDaiz, ATA and other great rom hackers of the mid-2000s, Frantik started work on Super Mario Unlimited with the hopes of creating his own asm-heavy Mario masterpiece. It took close to 7 years, but eventually the game was released to the world in late 2011. Overall, The hack was well received and was even featured in
https://www.youtube.com/watch?v=xCLssqdOkbE. Despite the popularity, it was a little rough around the edges, most notably with some questionable choices near the end and a little too much of that infamous "Nintendo Hard".
In 2017 Frantik decided to go back and start adding a bit more polish, and
Super Mario Unlimited: Deluxe was born. Everything good about the original has been made better, and everything bad has been removed or at least cleaned up. This is the original vision he had when he first began 15 years ago!
Revision details
Version 2.4 - 26 March 2021
* Fixed issue which would cause title screen to sometimes display incorrectly after beating the game
Version 2.3 - 15 March 2021
* Moved coin in cloud
* Minor tweaks to some in game text
* Fixed bug with hard mode/second quest
* Made it easier to access second quest for speedrunner mode
* Modified Podoboo behavior after Bowser has been defeated
Version 2.2 - 18 January 2021
* Made "Speedrunner Mode" easier to use
* Cleaned up display when skipping intro screens
* Cleaned up Strategy Guide document
Version 2.01 - 22 November 2020
* Swapped in SMB3 squished goomba sprite
Version 2.0 - 21 November 2020
* Initial public release
================================================================================
SUPER MARIO UNLIMITED: DELUXE
Instruction Manual
Version 2.4
================================================================================
Super Mario Unlimited Deluxe is a traditional-style Mario hack with
difficulty ramping up from beginner to expert. It is based on the Super Mario
Bros engine, but has been completely reworked into a whole new game.
* 41 Original Levels!
* Unlimited Lives!
* New Power-up! The stopwatch lets Mario freeze his enemies
* New Mechanics! Mario can super jump off enemies by holding A
* New Collectable! Find all 32 Mario coins to unlock secrets
* New Graphics and Music! A familiar mix of new and old
New features in this DELUXE version:
* Save your progress with three save game slots
* All new Bowser fight with new music
* A "secret message" at the end of each world
* Attempt counter aka lives counter
* Mario coin count is displayed on screen
* Indicator displayed for when a Mario coin has been picked up
* Hidden power up blocks are now partially visible
* Fire flowers always give you fire power, even if you are small
* You can jump off enemies and kick shells while invincible
* Shells kill piranha plants
* Different end game text depending on how you play the game
* Bowser's castle expanded with a second route
* World 6-5 expanded
* Bonus hidden level added
* "Speed runner mode" - Can you beat your personal record?
* Second Quest / "Hard Mode"
* Added stopwatch sound effect
* Music doesn't reset when you go in pipes
* Extensive color overhaul and cleaned up graphics
* Removed the points system entirely
* Changed title screen
* Added intro screens
* It's a me, Gay Bowser!
* Some levels have small changes to fix issues
* Added more fun and removed some of the "Nintendo hard"
* Fix pause audio issue where music wouldn't start right after unpausing
* Made shells go faster off ledges so Mario doesn't run into them
* Fixed whirlpools so they don't suck you down when you get hit
* Other minor tweaks, bug fixes and edits
History
-------
Inspired by the likes of DahrkDaiz, ATA and other great rom hackers of the
mid-2000s, Frantik started work on Super Mario Unlimited with the hopes of
creating his own asm-heavy Mario masterpiece. It took close to 7 years, but
eventually the game was released to the world in late 2011. Overall, The hack
was well received and was even featured in a video by James Rolfe of AVGN fame.
Despite the popularity, it was a little rough around the edges, most notably
with some questionable choices near the end and a little too much of that
infamous "Nintendo Hard".
In 2017 Frantik decided to go back and start adding a bit more polish, and
Super Mario Unlimited: Deluxe was born. Everything good about the original has
been made better, and everything bad has been removed or at least cleaned up.
This is the original vision he had when he first began 15 years ago!
Controller
----------
D-PAD - Controls Mario's direction
A - Jump
B - Run/shoot fireball
Start - Pause
Hold A while landing on an enemy to super jump
Power-Ups
---------
Mushroom - Turns Mario into Super Mario
Fire Flower - Turns Super Mario into Fire Mario
Starman - Makes Mario Invincible for a short time
Stopwatch - Freezes enemies and game clock
Coins - Collect 100 and Mario is given a Starman power up
Mario Coins - Collect these to make Mario's journey easier. Collect all 32!
Acknowledgements
----------------
Once again, HUGE THANKS TO DR. FLOPPY who contributed all the music
composition and programming the original Super Mario Unlimited.
Of course, Thanks to Shigeru Miyamoto-san, Takashi Tezuka-san and Koji Kondo-
san for their great contribution to society. Thank you so much for a lifetime
of Mario fun!
And finally, Thank YOU for playing! I have spent many years on this opus,
I hope you enjoy playing as much as I have spent creating. --Frantik
Archive info
------------
The following files are included in this release:
Filename Description
--------------------------------------- --------------------------------------
Super Mario Unlimited - Deluxe v2.3.ips Patch file to be used with SMB1 rom
SMU Deluxe - Manual.txt This information file
/Extras
Super Mario Unlimited - Deluxe v2.3.SAV SAV file for use with PowerPak
SMU Deluxe - NES Classic Cover Art.png Cover art for use with NES Classic
SMU Deluxe - Strategy Guide.txt Info on all cheats & secrets
Version History
---------------
Version 2.4 - 26 March 2021
* Fixed issue which would cause title screen to sometimes display incorrectly
after beating the game
Version 2.3 - 15 March 2021
* Moved coin in cloud
* Minor tweaks to some in game text
** Swapped world 2 & 3 secret message
** Fixed bug with one end game message
** Repositioned end game text
** Changed conditions to show some end game text
* Fixed bug with hard mode/second quest
* Made it easier to access second quest for speedrunner mode
* Modified Podoboo behavior after Bowser has been defeated
Version 2.2 - 18 January 2021
* Made "Speedrunner Mode" easier to use
* Cleaned up display when skipping intro screens
* Cleaned up Strategy Guide document
Version 2.01 - 22 November 2020
* Swapped in SMB3 squished goomba sprite
Version 2.0 - 21 November 2020
* Initial public release
Database match: Super Mario Bros. (World)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
File CRC32: 3337EC46
ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7
ROM CRC32: D445F698