Dragon Warrior II: Text Sound Off Nintendo Entertainment System

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In Dragon Warrior II's main script, text is printed to the main dialogue window with neither sound effects nor automatic line indenting until the first $65 (opening single quote) code point is encountered, upon which both the text printing sound effect and the automatic indenting are enabled for the remainder of the current string with no way to revert to silent, non-indented text.

This patch modifies Dragon Warrior II's text engine to make the exisitng $60 code point (one of the various space tiles) disable the text printing sound effect and automatic indenting. Subsequent uses of the $65 code point will re-enable these effects. Making use of this new ability requires updating the main script, however, so this patch will be of limited interest to non-hackers.

Includes commented source code!

Unpatched:
File MD5 3AEF63A01D6F57E3BF2C865A1D919D13
File SHA-1 F464C7045A489A248686E92164FDE2903CFD013E
File CRC32 E9F5BE99
ROM MD5 CCDB4563C9004D862DCF3A98C7937C22
ROM SHA-1 191A131E7E27E121D094CC412FED87C708147B2C
ROM CRC32 8C5A784E

Patched:
File MD5 E18BBD57EC5B120702925C83559920BF
File SHA-1 A0129B3F3530385FCC9B4F290FB438EA267379C0
File CRC32 C88C4596
ROM MD5 DAEDC52AB02F84E8549E5AA040EF8711
ROM SHA-1 9F90B1B0F82A57FD053A8ED597A2E9D4EB7201A2
ROM CRC32 AD238341
Time to Beat
Main Story 15h 49m
Main + Extras 17h 0m
Release Date
Oct 20, 2019
4 years ago
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