Zelda II: The Adventure of Link: Boss Endurance is a ROM hack for the Nintendo Entertainment System inspired by the Boss Endurance concept from the Kirby series. Players aim to defeat all bosses without dying, utilizing strategic level-ups to tackle the first four bosses in an optimal sequence before confronting the final four. There are no extra lives, and magic and life do not replenish with level-ups. Saving occurs only after completing the game.
Defeat all the bosses without dying!
Use your level ups strategically and beat the first 4 bosses in an order that works best for you, then use your remaining strength to defeat the last 4 bosses.
-You have no extra lives
-Level ups cost less so you'll be somewhere around the appropriate levels for each boss
-Magic and Life do not refill when you level up
-You cannot save until you beat the game
-You have every spell except Fairy
-You can get the down thrust technique after beating 2 bosses (It's blocked by 2 locked doors)
-There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird
Zelda II Boss Endurance
by njosro
This hack is meant to be like Boss Endurance from the kirby games.
Use your level ups strategically and beat the first 4 bosses in an order that works best for you, then use your remaining strength to defeat the last 4 bosses.
-You have no extra lives
-Level ups cost less so you'll be somewhere around the appropriate levels for each boss
-Magic and Life do not refill when you level up
-The game only saves after the end credits.
-You have every spell except Fairy
-You can get the down thrust technique after beating 2 bosses (It's blocked by 2 locked doors)
-There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird
Some other changes could be made for the title screen but it's fine for now.
Here is the chart of exp requirements if you want to plan it out:
Zelda II: The Adventure of Link: Zelda II Boss Endurance Game Wiki
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