GoldenEye 007: Counter-Strike Map Pack is a multiplayer modification for the Nintendo 64 game GoldenEye 007 that replaces ten original multiplayer levels with reimagined versions inspired by classic Counter-Strike maps. The mod requires a compatible patcher for installation and features new custom intro logos. It was created by the modder known as Monkeyface, enhancing the multiplayer experience.
This is a multiplayer modification for GoldenEye 007 that replaces ten of the original levels with modified versions of some Counter-Strike classics. There are also new custom intro logos during the opening titles.
You'll require a patcher that is capable of handling Xdelta files. If you don't have one, head over to the GoldenEye Vault website to download the GE/PD Editor. Additional information and links can be found in the readme file.
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Goldeneye 007 - CS MAP PACK
Version 1.1
Created by Monkeyface
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INDEX:
Requirements
About this patch
Installation
Known Bugs & Issues
Revisions
Version History
Credits
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KNOWN ISSUES OR BUGS:
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Small holes in the world geometry. There aren't many but they exist. They should not affect your experience at all, my bug testers didn't even notice them.
No shadows. This is not a bug, but it's not very pretty. When I can find a satisfactory way to color the vertices/apply shadows, I will.
Scrunched textures. The editor is to blame here, right now there's nothing to do about it.
Texture errors. In some of the maps, there is chance that you run out of texture memory. That will result in some missing textures on your guns/hands, nothing major.
No sky. The graphic plug-in's fault. If your computer is up for it, download a more demanding plugin that will show everything correctly. I recommend Glide64 Napalm: http://glide64.emuxhaven.net/
Bad placement of guns? Look at the mini maps and create your own with this tool:
http://goldeneye.wikia.com/wiki/GoldenEye_Weapon_Set_Editor
- Customized intro logos, which originally crashed on console, have been edited
to display correctly. There is still an issue with the "GoldenEye CS Pack" logo,
where if you watch the entire Bond barrel walk sequence, it won't appear on screen.
- An erroneous clipping tile in the level Glock was corrected to allow travel on
the large ramp.
- Textures were setup to use hit types, which better represent the material types.
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VERSION HISTORY
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Monkeyface, that is me, I ported the original maps and spent countless hours getting
everything to work...
THE ORIGINAL MAPS ARE NOT MADE BY ME.
The only reason that I don't include the original creators is because I don't know
their names. Every other version spells out different author.
VERY SPECIAL THANKS goes out to SubDrag, for helping me a great deal with this project.
ADDITIONAL THANKS to Wreck, for fixing the logos for console play, editing textures to
use hit types, and correcting a clipping error in Glock.
Even more special thanks goes out to the team behind the Goldeneye Setup Editor, this
project would literally not exist without your program.
The people over at shootersforever.com, thanks for helping me and being a very creative
community.
GoldenEye 007: GoldenEye 007: Counter-Strike Map Pack Game Wiki
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