GoldenEye 007: Kakariko Village Multiplayer Map is a fan-created modification for the Nintendo 64 game GoldenEye 007. Developed by Sogun Studio in collaboration with GoldenEye Vault, this port features the Kakariko Village map from The Legend of Zelda: Ocarina of Time, commemorating the franchise's 25th anniversary. The package includes files for modification, a patch for ROM injection, and customization options for gameplay.
Sogun Studio proudly presents, in collaboration with GoldeEye Vault, a port of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'GoldenEye 007', in order to commemorate the 25th anniversary of the franchise.
FILES CONTAINED IN THE PACKAGE
/Project - Here are the files in order to see the map in the GoldenEye Setup Editor. This way you can edit the setup if you don't like the default.
/OBJ - This are the base files from which the level was modelled. If you are skilled enough, you can use this files to change parts of the background.
/Custom multi - this are some extra files. Some were used to add objects to the level and others needed to be injected in the rom after adding the project. There's also some captures of the different sky settings just in case you want to use it for your own maps.
GE_Kakariko.xdelta - this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
http://www.goldeneyevault.com/
or here - http://www.romhacking.net/utilities/408/
PATCHING THE ROM
-You will need the 'Kakariko.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select 'GE_Kakariko.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.
Sogun Studio proudly presents, in colaboration with GoldeEye Vault, a port of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'GoldenEye 007', in order to commemorate the 25th anniversary of the franchise.
0. FILES CONTAINED IN THE PACKAGE
---------------------------------
/Project -> Here are the files in order to see the map in the GoldenEye Setup Editor. This way you can edit the setup if you don't like the default.
/OBJ -> This are the base files from which the level was modelled. If you are skilled enough, you can use this files to change parts of the background.
/Custom multi -> this are some extra files. Some were used to add objects to the level and others needed to be injected in the rom after adding the project. There's also some captures of the different sky settings just in case you want to use it for your own maps.
GE_Kakariko.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe
or http://www.romhacking.net/utilities/408/
1. PATCHING THE ROM
-------------------
-You will need the 'Kakariko.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select 'GE_Kakariko.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.
2. RUNNING THE ROM IN PROJECT 64
--------------------------------
If you are using Project 64 you need to change some settings in order to make the rom work smoothly.
-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.
For Perfect Dark you want:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory
Default Save type: 16Kbit EEPROM
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.
3. SPECIAL THANKS
-----------------
To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.
To radorn, SubDrag and Wreck for their guindance during the creation of the patch, for adding new cool features to the editor and creating special objects for the level.
To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.
4. LINKS OF INTEREST
--------------------
http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.
http://www.goldeneyevault.com/
- find here tools, hacks and tutorials for GoldenEye and Perfect Dark
http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.
GoldenEye 007: Goldeneye - Kakariko Village Multiplayer Map Game Wiki
Experience GoldenEye 007: Goldeneye - Kakariko Village Multiplayer Map Game (USA) online wiki exclusivly at RetroSpot.net. View GoldenEye 007: Goldeneye - Kakariko Village Multiplayer Map and use it with an core of your choice. GoldenEye 007: Goldeneye - Kakariko Village Multiplayer Map is compatible with PC, Mac, iOS and Android. RetroSpot is USA #1 choice for Retro Game information for games like GoldenEye 007: Goldeneye - Kakariko Village Multiplayer Map.