Sogun Studio proudly presents, in collaboration with GoldenEye Vault, a port of the Peach's Castle map from 'Super Mario 64' to 'GoldenEye 007'. This patch also contains a revision of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time'.
FILES CONTAINED IN THE PACKAGE
GE_PeachCastle.xdelta - this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe
or at http://www.romhacking.net/utilities/408/
PATCHING THE ROM WITH GOLDENEYE SETUP EDITOR
-You will need the 'GE_PeachCastle.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select 'GE_PeachCastle.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.
Alternately, you could use
http://www.romhacking.net/utilities/598/ to patch the z64 rom.
Sogun Studio proudly presents, in colaboration with GoldeEye Vault, a port of the Peach's castlemap from 'Super Mario 64' to 'GoldenEye 007'. This patch also contains a revision of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time'.
0. FILES CONTAINED IN THE PACKAGE
---------------------------------
GE_PeachCastle.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe
or here - http://www.romhacking.net/utilities/408/
1. PATCHING THE ROM
-------------------
-You will need the 'GE_PeachCastle.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select 'GE_PeachCastle.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.
2. RUNNING THE ROM IN PROJECT 64
--------------------------------
If you are using Project 64 you need to change some settings in order to make the rom work smoothly.
-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.
For Perfect Dark you want:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory
Default Save type: 16Kbit EEPROM
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.
3. SPECIAL THANKS
-----------------
To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.
To radorn, SubDrag for his guindance during the creation of the patch and adding new cool features to the editor.
To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.
4. LINKS OF INTEREST
--------------------
http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.
http://www.goldeneyevault.com/
- find here tools, hacks and tutorials for GoldenEye and Perfect Dark
http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.
Enjoy the game!
GoldenEye 007 (U) [!].z64
CRC32: B6330846
MD5: 70C525880240C1E838B8B1BE35666C3B
SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83