Super Mario 64: Platform Battlefield v0.4 is a modification for the Nintendo 64 that enhances the Flatworld Battlefield level by adding various custom platform objects with unique collision behaviors. Players can manipulate these objects to create simple levels. This patch replaces Bob-omb Battlefield with a Flatworld terrain template and alters Whomp's Fortress to an empty terrain with a hazard feature.
This patch adds a bunch of custom platform objects to Flatworld Battlefield. Each object has a respective collision behavior, so you can move and
replicate them around in order to create simple levels.
There are two templates to start from: Bob-omb Battlefield level is replaced with the “Flatworld” terrain and Whomp's Fortress is replaced with an empty terrain with a “death at the bottom” collision.
** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS **
This patch adds a bunch of custom/imported objects to Flatworld Battlefield.
Each custom model has a respective collision behavior, so you can move and
replicate it as a 0x24 object. Enemies won't be able walk on most objects,
unless you manually edit the behaviors.
There are two templates to start from: the Bob-omb Battlefield level is replaced
with the Flatworld terrain and Whomp's Fortress is replaced with an empty terrain
with a "death at the bottom" feature. When you first enter the level, you'll see
all the custom blocks available. These don't constitute a level, but are there
so that Toad's Tool 64 can detect the new behaviors and create appropriate Object
Combos. Be sure to explore all the objects available in the level.
IMPORTANT: My recommendation is to use this patch on a second copy of TT64.
You *MUST* delete the M64GeometryDataFlat.M64 file from your TT64 folder before
opening the patched ROM for the first time in order to force the polygon decoding
process, otherwise you won't see the custom objects/terrain. This file is used
only on Flatworld-enabled ROMs. To add the descriptions, replace the descriptions
(.txt) files in your TT64 folder with the ones included in this package.
The patch is to be applied on an extended Mario 64 ROM, without Flatworld Enabled.
There's a separate patch if you have extended your ROM with the MAC Version of VL-Tone's
Rom Extender.
PS: You can make enemies detect an object's collision by adding "0E 43 4B FF" to its
behavior. Use this with caution, because it *WILL* slowdown your level.
** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS **
My YouTube Channel: www.youtube.com/user/frauber
The patch is to be applied on an extended Mario 64 ROM, without Flatworld Enabled. There's a separate patch if you have extended your ROM with the MAC Version of VL-Tone's
Rom Extender.
Super Mario 64: Platform Battlefield v0.4 Game Wiki
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