Super Mario 64: SM64 Lug's Delightful Dioramas on Console is a reprogrammed version of the romhack Lug's Delightful Dioramas, designed to run on Nintendo 64 hardware and emulators. Utilizing the F3DEX2 engine, it achieves playable speeds in most areas, although it presents minor issues such as instability and rendering glitches. Compatible with the English version, it requires an expansion pak.
(Apply this patch to the original ENGLISH Lug's Delightful Dioramas patch, then patch the resulting patch to your Super Mario 64 ROM.)
Link to original patch: https://www.romhacking.net/hacks/6419/
A version of Lug's Delightful Dioramas that has been reprogrammed and optimized to run on a real Nintendo 64 in addition to emulators.
By utilizing the F3DEX2 engine and an optimized Mario model, this game runs at decent speeds on real hardware, even in the most demanding areas. This cannot be said about most Super Mario 64 romhacks that have been ported to the Nintendo 64. While still not perfectly smooth, it runs about as well as the average commercial Nintendo 64 game. (It certainly runs better than Banjo-Tooie or Conker's Bad Fur Day.)
However, porting this game to console did introduce a few minor bugs: Firstly, during testing, the game crashed a few times on good condition hardware, meaning it is slightly unstable. Also, some gate textures will not render, leaving the player to encounter invisible walls in their place. (Not as annoying as it sounds.)
The other two known issues are the missing custom intro sequence, and that the music in the second stage often does not play.
- Requires an expansion pak
- Currently only available for the English version of Lug's Delightful Dioramas
Database match: Super Mario 64 (USA)
Database: No-Intro: Nintendo 64 (v. 20210220-053642)
File/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE
File/ROM CRC32: 3CE60709
Super Mario 64: SM64 Lug's Delightful Dioramas on Console Game Wiki
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