Super Smash Bros.: unQue Nintendo Mingxing Daluan Dou is a fighting game released for the Nintendo 64, known as Super Smash Bros. in other regions. This title utilizes emulated SRAM on the iQue platform and requires a 256k SRAM board. The patched version restores save function and compatibility with retail consoles and various emulators, while also incorporating support for Rumble Paks.
"Nintendo Mingxing Daluan Dou", alternately "Super Smash Bros." or "Nintendo All-Star! Dairantou Smash Brothers" in other regions, uses emulated SRAM on iQue. Functions to check if a Rumble Pak is present and send it values were stubbed. After patching the iQue title, hardware SRAM and controller slot devices will function on retail N64s.
The patched ROM expects a 256k SRAM on its board; CIC is 6103. Rumble Paks are supported.
Apply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up. The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.
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This unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.
.: Introduction :.
This unQue patch series is directed at restoring save support and reversing library changes in iQue titles so they function reliably on retail consoles and a wider range of emulators--at the expense of breaking iQue support.
For the sake of emulators/flashcarts that look at GUID codes to differentiate these patches from retail titles, a GUID and timestamp were added. The device type is set to "B" for "BB Player" (not "Q"), and region to "C" for China or "W" for Taiwan/Hong Kong. Internal names are encoded using codepage 936 (normally CP 932). This information is not used by console. Bootstraps (IPL3) are swapped to match their retail counterparts; iQue does not, in fact, run this code, and many use the "development" IPL tied to a CIC.
"Nintendo Mingxing Daluan Dou", alternately "Super Smash Bros." or "Nintendo All-Star! Dairantou Smash Brothers" in other regions, uses emulated SRAM on iQue. Data is loaded into the top of RDRAM and flushed back later. Functions to check if a Rumble Pak is present and send it values are stubbed. The BB Hack flags allowed mirroring the main controller to a port of your choice.
The patched ROM expects a 256k SRAM on its board; CIC is 6103. Rumble Paks are supported.
.: Patching :.
Apply the xdelta patch using the similarly named xdelta; use version 3.0.8 or up. The patch will only apply to a *decrypted* ROM in native (big-endian) byteorder.
(The process for extracting your console's tickets and decrypting an extracted ROM are well outside the scope of this readme.)
Common Names
1201105
001253D1.z64
Nintendo Mingxing Daluan Dou.z64
Original File Checksums (Decrypted)
SHA-1
926DFAD9DAEDE0DDD088D3006BBD1D02CA6222A4
SHA-512
4257364B34A622C70C3D4C58571DC5AAF2213A9F0CF49292BB5A2C6137684C278B6F99A93DA7BA525A1730E9C6599E58B3EFE392CE8AEB822A5059B53F2D5945
.: Notes :.
*) Not all changes to the standard library are reversed, only those which directly affect operation or expose iQue-specific registers to emulators (console won't be affected, but emus may throw errors). This includes rewriting system initialization, controller pak detection, preNMI, and most dedicated save-related functions to some degree. Other code is already isolated when iQue hardware is not detected.
*) The "no controller" is fully localized to Chinese, complete with iQue unit in the background.
*) iQue removed the 6103 CIC checks. They read 256 bytes from IPL3 and check the state of the RSP.
Super Smash Bros.: unQue Nintendo Mingxing Daluan Dou Game Wiki
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