The hack started from Jan. 2015. And finished by Dec. 2022.
The hack hacked by Super Mario Bros. 3's hack -
https://www.romhacking.net/hacks/70/.
Other Word levels, ghost levels, 8-5~8-Bowser's castle is original.
==Features:==
The hack start from Jan. 2015. And finished by Dec. 2022.
The hack hacked by 《Super Mario Bros. 3》's hack - 《Mario Adventure》(https://www.romhacking.net/hacks/70/). Other Word levels, ghost levels, 8-5~8-Bowser's castle is original.
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Features:
1. All new levels.
2. Some tilesets are in style of Mario Adventure x NSMB.
3. Some new music. Some are in other DS games. Others are remade from other consoles' games.
4. There are TWO versions of this hack - Normal and Exploratory. It's easier to find starcoins in normal ver.. And easier levels in it, too.
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Compare with Mario Adventure:
Mario Adventure NSMB adventure
World 1 World 1
World 7 World 2
World 6 World 3
World 4 World 4
World 3 World 5
World 2 World 6
World 5 World 7
World 8 World 8 1st part
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The airship music (Only in Ex ver.) is used another hack. But I'm sorry, I forgot which game it's from and I couldn't find it now...
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About other original levels
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1-A
It's seems like a normal level but camera offset. You may not feel uncomfortable screen moving.
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2-A
Because of Mario Adventure's World 7's type. This level includes many short views. But used some game's bugs.
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3-A, 3-B, 3-C
These levels used my old levels made in August 2014. Native levels' video: https://v.youku.com/v_show/id_XMjMwMzIwNjY2OA==.html
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4-A
It's a normal level, too. Just a auto-scroll started by middle path of level. And used Dorrie with poison water's raise and down.
Music is YKYrococ (Only in Ex ver.).
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5-A
1st part is platform. 2nd part is that blocks appear and disappear repeatedly.
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5-B
Used square, rectangle, triangle lift moving on paths.
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5-C
The first part's idea comes from NSMBU 9-9. Throwing a shell and follow it. Although it's not good enough in this level.
The second part's idea comes from a random level of《New Super Mario Bros. Wii - the lost levels》(I'm sorry I forget it). Make the red mushroom go home.
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6-A
Green snake blocks used through the whole level.
The idea comes from 《Running Man(CN ver.) season III》8th episode. A game: chasing trolley car.
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6-B
Part 1 is similar with part 2 of 5-C. Just make a shell go home.
In part 2, you can play with double Mario!
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7-A
Just used space gravity. And music used brainiac maniac from 《Plants vs. Zombies》 (Only in Ex ver.).
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8-Tower
Remake of 8-3 of Mario Forever.
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8-4 part 2
It's Mario Adventure 2-timer.
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8-5
Used pvz's music and mist image.
In part 2, climbing the vine to break screen vertical.
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8-6
Part 1: After touching the ? switch, most of ground disappears. You have to find the ground by seeing any sprite's movement.
Part 2: After touching the P switch, coins, blocks, ? blocks is changed but not image.
Music:
Part 1 is from 《Mario & Luigi RPG 3!!!》. Part 2 is from 《lunar knight》.
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8-7
Part 1: pvz's *-10 and "Column like you see 'em".
Part 2: music is the grand finale of Mario & Luigi RPG 3!!!. There are many tiny gameplay skills. Such as little vertical movement while using groundpound, jumps when groundpound double blocks with blue shell, and space jump after leaving the ground.
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8-8
Remake the lost map of Mario Forever. But delete the castle level.
Underwater music is from Kirby - Canvas curse.
Others is from Mario Kart DS.
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8-Tower 2
Castle part is from Castlevania.
Outside part is from Castlevania II.
And music is from Castlevania - Dawn of sorrow.
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8-Bowser's Castle
In Mario Adventure, airship or tanks + castle is the type of the last level of every worlds. So I followed it.
Part 1's idea is from Boarding the Airship (World 7) in NSMBU. Tanks first, airship after. Also volcano used.
Part 2 is similar with native NSMB's final level. Rotating castle.
Music:
Part 1 is from Mario Forever's 8-2: apoplexy. Part 2 is from Itadaki Street DS - Dragon Quest Super Mario.
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staffroll
Music is from Super Mario 64 DS.
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3-Ghost
Idea is from Ruins of Lost Time, Dragon Nest. At the beginning, all of ? blocks are empty. You need to go back to the past time to open a way to the ending.
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4-Ghost
Idea is from Hospital part, Silent Hill. After arrive at floor -1, 1, 2, 3, floor 4 appears. And you'll enter the inner world later.
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5-Ghost
Idea is from castle of wolfs, Pleasant goat and big big wolf - hallucination.
Gameplay video: https://www.youtube.com/watch?v=_G0AKV6coFI
https://www.youtube.com/watch?v=R1Sl823C8rA
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7-Ghost
Idea is from Silent Hill P.T. Every room is same but not same.
Comparision video: https://www.youtube.com/watch?v=Yq5TwQEMbhU
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Known bugs (could not be fixed)
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3-B
Screen would not move by unknown reason underground...
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7-Ghost
Event may be broken after mid-checkpoing if you restart. So save a state before this level.
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staffroll
The picture would be broken with a NEW marking. Because the NEW marking changes some palettes. And it's not easy to fix it with mordern editor...
Filename: New Super Mario Bros. (USA)
SHA-1: A22713711B5CD58DFBAFC9688DADEA66C59888CE
CRC32: 197576A