SVC Chaos: SNK vs. Capcom is a fighting game for the PlayStation 2 that features characters from both SNK and Capcom franchises. It employs a command system similar to The King of Fighters series, emphasizing fast-paced combat without air guards or a groove system. Players can execute super-special attacks using a 3-level bar system, while character sprites and move effects have been updated from previous titles.
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a `groove system`, instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).