A patch that restores the original Japanese button layout along with a few
small tweaks:
* The 4 selectable controller layouts reverted to the Japanese equivalents
* Various mini-games, map, fishing, etc. had controls reverted/updated
* Controller icons in prompts, on screen display, and dialogue have been updated
* A mini-game involving Nina, jump is left as X from the US release, instead of O. This keeps the controls more in line with the default layout where X activates a character Action (Nina's is to fly/jump up in the air.)
* A block moving puzzle, O and X have been swapped so that O pushes a block away, and X pulls a block towards you. Not only did the original feel backwards, it also contradicted the help text.
-=- Breath of Fire IV (USA) - Classic Controls v1.0 -=-
By ioev, email:
[email protected], discord: ioev#3061
Released on January 18, 2023
A patch that restores the original Japanese button layout along with a few
small tweaks:
* A mini-game involving Nina, jump is left as X from the US release, instead of O.
This keeps the controls more in line with the default layout where X activates
a character Action (Nina's is to fly/jump up in the air.)
* A block moving puzzle, O and X have been swapped so that O pushes a block away,
and X pulls a block towards you. Not only did the original feel backwards, it
also contradicted the help text.
-=- Full Changelist -=-
* The 4 selectable controller layouts reverted to the Japanese equivalents
* Various mini-games, map, fishing, etc. had controls reverted/updated
* Controller icons in prompts, on screen display, and dialogue have been updated
-=- Installation Instructions -=-
This patch is for the redump verified iso: http://redump.org/disc/1222/
Patch track 1 with the included xdelta file, and make any necessary changes to
your cue file if the filename changes.
Please let me know if you run into any problems!
-=- Thanks! -=-
A HUGE special thanks to navarchos who helped me out extensively on the
romhacking.net forums. No joke, without their help this patch would not exist.
I also want to thank Klarth, the author of TileShop, who helped me get started
on the graphics editing, and also to team of PCSX-Redux who helped me figure
out some of the more advanced debugging features.
-=- Tools used -=-
* PCSX-Redux, Duckstation, NO$PSX (debugging and testing)
* jPSXdec (extracting the iso)
* TileShop (updating graphics for the map, fishing scene, battles)
* HxD (for a little bit of everything)
* Some custom Ruby/C# stuff for searching/patching
* psx-mode2 (inserting modified files back into the iso)
* MiSTer PSX Core (for final testing/playthrough)
This patch is for the redump verified iso: http://redump.org/disc/1222/