Final Fantasy Tactics Complete v2 or FFTCv2 is a patch for the Final Fantasy Tactics psx game.
With only 9 months (and not 7 years without a single release), it has some modifications never seen in any other mods nor the PSP version.
Summary of changes:
-It swaps O-X buttons.
-Party roster extension up to 20 slots.
-Dynamic level cap until the end of the game.
-One additional job.
-Monster job wheel after certain event.
-New Game Plus.+
-Translated novels.+
-Some events are skippable.+
-And much more (check the README for more details).
+Since version 1.2.
This is the first patch -released- that has translated novels and NG+ feature fully working.
Since v2.0, this patch:
-does not contain anything from 'FFT Complete'
-all custom sprites were removed
Special thanks to:
-melonhead for all he did (a truly master hacker, not like some others).
-Archael for the best FFT patch ever created.
______ _____ _ _ ___ _ ______ ___ _ _ _____ ___ _______ __
| ___|_ _| \ | | / _ \ | | | ___/ _ \ | \ | |_ _/ _ \ / ___\ \ / /
| |_ | | | \| |/ /_\ \| | | |_ / /_\ \| \| | | |/ /_\ \\ `--. \ V /
| _| | | | . ` || _ || | | _|| _ || . ` | | || _ | `--. \ \ /
| | _| |_| |\ || | | || |____ | | | | | || |\ | | || | | |/\__/ / | |
\_| \___/\_| \_/\_| |_/\_____/ \_| \_| |_/\_| \_/ \_/\_| |_/\____/ \_/
_____ ___ _____ _____ _____ _____ _____
|_ _/ _ \/ __ \_ _|_ _/ __ \/ ___|
| |/ /_\ \ / \/ | | | | | / \/\ `--.
| || _ | | | | | | | | `--. \
| || | | | \__/\ | | _| |_| \__/\/\__/ /
\_/\_| |_/\____/ \_/ \___/ \____/\____/
_________ __ ______ __ ______________ ___
/ ___/ __ \/ |/ / _ \/ / / __/_ __/ __/ __|_ |
/ /__/ /_/ / /|_/ / ___/ /__/ _/ / / / _/| |/ / __/
\___/\____/_/ /_/_/ /____/___/ /_/ /___/|___/____/
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______ ______ __ __ ______ ______ __ __ ______ ______
/\ ___\ /\ __ \ /\ "-.\ \ /\__ _\ /\ ___\ /\ "-.\ \ /\__ _\ /\ ___\
\ \ \____ \ \ \/\ \ \ \ \-. \ \/_/\ \/ \ \ __\ \ \ \-. \ \/_/\ \/ \ \___ \
\ \_____\ \ \_____\ \ \_\\"\_\ \ \_\ \ \_____\ \ \_\\"\_\ \ \_\ \/\_____\
\/_____/ \/_____/ \/_/ \/_/ \/_/ \/_____/ \/_/ \/_/ \/_/ \/_____/
-DESCRIPTION {0000}
-CHANGES {0001}
-HOW TO APPLY IT {0002}
-CHECKSUMS {0003}
-CREDITS {0004}
-UPDATES & FIXES {0005}
-ASM HACKS USED {0006}
-SAVES COMPATIBILITY {0007}
-NEW POACH TABLE {0008}
-NEW CONTENT {0009}
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___ ___ ___ ___ ___ ___ ___ _____ ___ ___ _ _
| \| __/ __|/ __| _ \_ _| _ \_ _|_ _/ _ \| \| |
| |) | _|\__ \ (__| /| || _/ | | | | (_) | .` | {0000}
|___/|___|___/\___|_|_\___|_| |_| |___\___/|_|\_|
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Final Fantasy Tactics Complete v2 or FFTCv2 is a patch for the Final Fantasy Tactics psx
game.
With only 9 months (and not 7 years without a single release), it has some modifications
never seen in any other mods nor the PSP version.
Summary of changes:
-It swaps O-X buttons.
-Party roster extension up to 20 slots.
-Dynamic level cap until the end of the game.
-One additional job.
-Monster job wheel after certain event.
-New Game Plus.+
-Translated novels.+
-Some events are skippable.+
-And much more (check the README for more details).
+Since version 1.2.
This is the first patch -released- that has translated novels and NG+ feature fully
working.
Since v2.0, this patch:
-does not contain anything from 'FFT Complete'
-all custom sprites were removed
Special thanks to:
-melonhead for all he did (a truly master hacker, not like some others).
-Archael for the best FFT patch ever created.
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___ _ _ _ _ _ ___ ___ ___
/ __| || | /_\ | \| |/ __| __/ __|
| (__| __ |/ _ \| .` | (_ | _|\__ \ {0001}
\___|_||_/_/ \_\_|\_|\___|___|___/
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--Quality:
---It swaps O-X buttons, so the game behaves like a true US game (both = turbo for X).
---Party roster extension up to 20 slots. (pokeytax has most of the credit here)
---Dynamic level cap until the end of the game.
---Translated novels.+
---Non battle events are skippable (start button).+
---Switch units with L1 and R1 in formation screen, only if sorted by number. Ramza is
an exception. (Zen made the last two fixes)
---Monsters lay eggs only in the last roster slot (move it with L1 after hatched to get
another one, or place a unit with R1 there to prevent new ones).
---Broken (even if you broke your allies stuff) and stolen items can be bought back at
the fur shop.
---Fur shop (or Poach's den) enabled on chapter 2.
---Set initial battle camera zoom far and angle hi values.
---Cloud joins with an average party level.
---The last floor of the Deep Dungeon can now spawn Porkys and Wildbows.
---Regain learned abilities and total job points of any non monster unit that leaves
permanently the party roster by placing any other non monster unit on the same roster
number of the unit lost.+
---Added the ability to change the name of any party member after beating the game.+
---Broken katanas can be bought back at the fur shop.+
--Custom:
---One additional job.
---Monster job wheel after certain event.
---Ramza jobs changed (Squire - Fell Knight - Blue Knight).
---New Game Plus and Continue Plus.+
---Higher tier jobs require story progression (Example: no time mage for chapter 1).
---Changed most of rare poach to get all non throwable rare items at the fur shop.
---Mighty swordskills have 100% chance to break equipment, but now it won't do damage if
gear is about to be broken. If no gear, human or not, it will do normal damage like other
swordskills (WP+Y)*PA. Maintenance or Safeguard prevents item breakage and damage.
---With Move-Find (or Treasure hunter) you will always get rare items if your brave is
not higher than 20.
---Now you can gain up to 99 JP. Gained JP Up goes to spillover too.
---Consecutive kills won't subtract from base EXP Gain.
---Jumping abilities are additive, so to get max range you need to learn them all.
---Starting items are only 5 potions.
---Dead or poached monsters will not increase casualties nor injured.+
---MP Switch only uses current MP, rest goes to HP.+
---Human enemies spend all their available JP.+
---Human enemies that get level 8 for a job have around 5k JP to spend.+
---Last fights from chapter 3 and 4 get options before gameover.+
--Fixes:
---No JP glitch.
---No more shemale time mage in the Deep Dungeon.
--Balance:
---Mime has better overall grown stats than vanilla.
---Bard and Dancer have worse overall grown stats than vanilla.
---Job levels JP amount increased.
---Elmdor has maintenance, so the genji gear can only be obtained via poaching.
---Zeklaus Desert has all four degenerator traps.
---Chaos blade DMG reduced from 40 to 30.
---Excalibur DMG increased from 21 to 24.
---Materia blade DMG increased from 10 to 16.
---Iga knife DMG increased from 14 to 20.
---Zorlin shape DMG increased from 12 to 14.
---Aegis shield MBR increased from 50 to 60.
---Genji shield PBR increased from 43 to 90.
---Kaiser shield PBR increased from 46 to 80.
---Venetian shield PBR increased from 50 to 80.
---Escutcheon II MBR increased from 50 to 75.
---Genji helmet now grants immunity to confusion and charm.
---Grand helmet now grants MP+35 and immunity to blind and sleep.
---Genji armor grants regen.
---Maximillian armor grants MP+50 plus protect and shell.
---Vanish mantle PER increased from 35 to 50.
---Angel ring grants reraise (permanent).
---108 Gems now grants additional immunity to dead, invite, charm, confusion, berserk
and death sentence.
---Ramza's last job can wear some female gear and crossbows.
---Cloud's limit breaks CT reduced.
---Many normal monster attacks can now be countered by Blade Grasp too.
---Queklain, Velius and Altima's last form have more HP.
---Ramza's last job Move lowered from 5 to 4. Increased Jump from 3 to 4.
---Mustadio's abilities HC increased from 50 to 80, 50 to 70 and 70 to 80.
---Protect, Shell, Prevent and Defend reduce damage by 50 percent. They stack, defend
only does if defending, protect only for physical and shell for magical.+
---Def UP, MDef UP and Full Prevent reduce damage by 75 percent. They do not stack with
Prevent.+
---Att UP and MAtt UP increase damage by 100 percent.+
---Recover restores 999 HP and MP per turn, even if poisoned.+
---All Treant abilities now have vertical 2.+
---Knight has innate Prevent.+
---Knight Move reduced from 3 to 2.+
---Archer now has 3 charged shots, they multiply the damage by 2, 4 and 8. CT is now
reduced if short or non charge is equipped.+
---Lancer now has 6 jump upgrades (+1, +2 and +4).+
---Can no longer jump while mounted.+
---Floating units can no longer mount.+
---All types of ultima magic ignore faith.+
---Chicken immunity also grants immunity against most of Br, Fa, Pa, Ma, Sp changes.+
---Altima's last form is extremely powerful (be warned).+
---Ramza abilities sorted.+
---Shout no longer increase brave and replaces Focus. Steel gains +20 brave.+
---All Morbols have Poison immunity.+
---All dragons can swim.
---All hydras can enter water.
---All hydras and dragons have these immunities: Chicken and Frog, Tier 2 and 3 also
have: Dead, Undead, Petrify, Invite, Confusion, Stop, Don't Move, Don't Act, Faith, Sleep
Charm and Death Sentence. Also they gain Prevent and Attack Boost (or Arcane Strength).+
---Tier 3 Behemoth(+2), Morbol, Minotaur and Woodman have these immunities: Chicken,
Frog, Dead, Undead, Petrify, Invite, Confusion, Stop, Don't Move, Don't Act, Faith, Sleep
Charm and Death Sentence. Also they gain Prevent and Attack Boost (or Arcane Strength).+
+Since version 1.2.
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_ _ _____ __ _____ ___ _ ___ ___ _ __ __ ___ _____
| || |/ _ \ \ / / |_ _/ _ \ /_\ | _ \ _ \ |\ \ / / |_ _|_ _|
| __ | (_) \ \/\/ / | || (_) | / _ \| _/ _/ |_\ V / | | | | {0002}
|_||_|\___/ \_/\_/ |_| \___/ /_/ \_\_| |_| |____|_| |___| |_|
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-Apply the fftc-v2.ppf file (inside the patch folder) to a clean US Final Fantasy Tactics
image file using ppf-o-matic3, or similar software.
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___ _ _ ___ ___ _ _____ _ _ __ __ ___
/ __| || | __/ __| |/ / __| | | | \/ / __|
| (__| __ | _| (__| ' <\__ \ |_| | |\/| \__ \ {0003}
\___|_||_|___\___|_|\_\___/\___/|_| |_|___/
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FFT images supported:
1:
MD5 A55CEA8A2FA9FC30D0FB8CD5C8A2D936
SHA1 3374C855F804BB84CB3975B3E1FC507380ACA44A
2:
MD5 B156BA386436D20FD5ED8D37BAB6B624
SHA1 2B5D4DB3229CDC7BBD0358B95FCBA33DDDAE8BBA
FFTC v2 image expected (2.0):
MD5 57B87BE7141BCEC6A2E9455B931225AB
SHA1 6BE7760E94EE6BA2CE2AC4A1C56E64E3462A5E18
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___ ___ ___ ___ ___ _____ ___
/ __| _ \ __| \_ _|_ _/ __|
| (__| / _|| |) | | | | \__ \ {0004}
\___|_|_\___|___/___| |_| |___/
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Xjamxx Production Hacks, fixes, sprites and implementation
melonhead Hacking FFTPatcher suite
RavenOfRazgriz Hacking EVT and ATT tools
Tuffy da Bubba Translation Novels
zzdd Fixing Just the GC
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| | | | _ \ \ /_\_ _| __/ __| / _|___ | __|_ _\ \/ / __/ __|
| |_| | _/ |) / _ \| | | _|\__ \ > _|_ _| | _| | | > <| _|\__ \ {0005}
\___/|_| |___/_/ \_\_| |___|___/ \_____| |_| |___/_/\_\___|___/
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in 2.0 (August 26):
-Fixed enemies using player inventory.
-Even though we use modified versions of all asm hacks, many small hacks were removed.
All of FFT Complete patch is also removed. This patch will be discontinued (no more
public releases, so don't bother to check for updates, thanks to the worst modder of the
planet).
in 1.21b (August 24):
-Removed all remaining custom sprites. So even less download size.
in 1.21a (August 19):
-Removed custom Lancer sprite.
in 1.21 (August 17):
-Removed pics from package for even less download size.
-Added more delay time to read Nanai's novel prologue.
-Fixed clock not resetting after a NG+.
in 1.2 (August 16):
-Fixed issues with tutorial events and blocks with wait.
-Translated all novels. The fourth novel has a translation with 50 percent accurate
words. (All this item almost took me 15 days)
-Many balance and custom changes.
-Fixed Jump, Charge, AI, Meditate, Damage and many other small issues.
-Fixed issues with gameover event.
-Non battle events are skippable now (start button).
in 1.19 (July 27) (Not public):
-Fixed NG+ issues.
-Fixed Nanai black screen.
in 1.18 (July 26) (Not public):
-Added NG+ feature. After the last battle you can save now, then you can choose to get
a normal end, to go back to the world map or to start a new game plus.
in 1.17 (July 25) (Not public):
-Added the ability to change the name of any party member after beating the game.
in 1.16 (July 24) (Not public):
-Rebuilt from scratch. No longer from fftcv50.ppf. FFTactext does some dirty things that
I didnt know, still no fix so far.
-No more ISO expanded. It wasn't needed.
-Removed most of the custom sprites.
-Credits updated.
in 1.15 (July 20) (Not public):
-Added feature: Regain learned abilities and total job points.
in 1.14b (July 18):
-Fixed R1-L1 switch formation hack. Monster eggs cannot be switched anymore.
-Fixed some text in tutorial battles and items.
-Fixed issues in the README.
in 1.14 (July 17):
-Fixed R1-L1 switch formation hack. Can only be used if sorted by number.
-More minor changes added in the README (they are since v1.0 but were not documented).
in 1.13 (July 7) (Not public):
-Fixed X-O references in tutorial battles.
in 1.12 (May 31):
-Fixed a portrait in the Fur Shop or Poach's den.
-Fixed some items description misalignments.
-Added a README.txt in the patch archive.
in 1.11 (May 23):
-Fixed some tutorial and help issues.
-Fixed Male Geomancer Sprite sheet.
-Fixed (simplified) monsters transitions.
-Lowered Move from 5 to 4 for last Ramza job (increased Jump to 4).
-Increased prices for top gear (since all can be bought from fur shop).
-Increased hit chance of Mustadio's abilities.
in 1.1 (May 15):
-Fixed some graphical issues with the job wheel.
-Fixed some portraits and sprites.
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_ ___ __ __ _ _ _ ___ _ _____ _ _ ___ ___ ___
/_\ / __| \/ | | || | /_\ / __| |/ / __| | | | / __| __| \
/ _ \\__ \ |\/| | | __ |/ _ \ (__| ' <\__ \ | |_| \__ \ _|| |) | {0006}
/_/ \_\___/_| |_| |_||_/_/ \_\___|_|\_\___/ \___/|___/___|___/
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--Party Roster Extension (PRE)
--PRE - Beowulf Vanilla Fix
--PRE - ENTD ch1 Vanilla Fix
--PRE - ENTD ch2 Vanilla Fix
--PRE - ENTD ch3 Vanilla Fix
--PRE - ENTD ch4 Vanilla Fix
--Draw out visual bug fix
--Battle Initial Camera v2
--Mighty sword v2
--Level Cap
--Vanilla Steal/Break Routine v2
--Broken/Stolen items can be bought back at Fur Shop v2
--Broken Katanas can be bought back at Fur Shop
--JP scroll glitch actual fix (Disable paging on confirm menu) v2
--Switch units with L1 and R1 buttons (formation index) v2
--Monster eggs in last roster slot only
--JP Gain
--EXP Gain
--Move-find rare minimum brave
--Change tutorial soldier names
--One Extra Job (OEJ)
--OEJ - Extra Requirements for Jobs
--OEJ - Spillover JP between Bard and Dancer
--OEJ - No Spillover JP for OEJ
--OEJ - Human enemies spend all JP - Job Lv8 gains x2 JP
--OEJ - Mentalist Job Tweaks v2
--Monster Job Wheel (MJW)
--MJW - Show job descriptions on monster wheel req
--MJW - Fix transitions 2 - No image for monsters
--MJW - Elidibus Defeat restriction
--MJW - OEJ compatibility patch
--Absorb abilities and total job points
--Unlock novels
--New Game Plus, Skip Events, Swap X-O, Turbo XO and Starting Items
--Rename all units after beating the game
--Recover: support ability
--Attack and Defend v2
--Jump v2
--Charge v2
--Damage Calculation Overflow Control
--Shout has no brave
--Monster do not count as Casualties or Injured
--MP switch only use current MP
--BgAgMsDeDs reactions ignore reaction flag
--Chicken Immunity prevent most of BrFaPaMaSp modifications
--Formula 36 is now +PA_(X-128) and +MA_(Y-128)
--Floating units can no longer mount
--Patch TEST.EVT
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___ ___ _____ ___ ___ ___ __ __ ___ _ _____ ___ ___ ___ _ ___ _______ __
/ __| /_\ \ / / __/ __| / __/ _ \| \/ | _ \/_\_ _|_ _| _ )_ _| | |_ _|_ _\ \ / /
\__ \/ _ \ V /| _|\__ \ | (_| (_) | |\/| | _/ _ \| | | || _ \| || |__ | | | | \ V /
|___/_/ \_\_/ |___|___/ \___\___/|_| |_|_|/_/ \_\_| |___|___/___|____|___| |_| |_|
{0007}
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Most of these issues (if not all) can be fixed after a starting a NG+ (since v1.2):
-You can use your old saves from vanilla, though it is not recommended.
-File saves after chapter one will not have fur shop enabled on chapter two.
-Since this patch remove guests, file saves with guests will make them appear like
standard party members. Using them in story battles will make them appear as duplicate
ones. They will never leave, only the player can dismiss them.
-Cloud's record fix, will not work if you already did Cloud's quest.
-If you are using jobs that are not supposed to be unlocked yet, then it will look weird
than same units can use those and others not.
-If your levels are higher than the current cap, you will not be able to level up but
this could create a temporary situation where some units can have a higher level than
others.
-Ramza's ultima skill slot is changed, so if you unlocked already it will not be unlocked
and probably you will not be able to unlock it again.
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______ ______ ______ __ __ ______ ______ ______
/\ ___\ /\ == \ /\ __ \ /\ \ /\ \ /\ ___\ /\ == \ /\ ___\
\ \___ \ \ \ _-/ \ \ \/\ \ \ \ \ \ \ \____ \ \ __\ \ \ __< \ \___ \
\/\_____\ \ \_\ \ \_____\ \ \_\ \ \_____\ \ \_____\ \ \_\ \_\ \/\_____\
\/_____/ \/_/ \/_____/ \/_/ \/_____/ \/_____/ \/_/ /_/ \/_____/
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_ _ _____ __ ___ ___ _ ___ _ _ _____ _ ___ _ ___
| \| | __\ \ / / | _ \/ _ \ /_\ / __| || | |_ _/_\ | _ ) | | __|
| .` | _| \ \/\/ / | _/ (_) / _ \ (__| __ | | |/ _ \| _ \ |__| _| {0008}
|_|\_|___| \_/\_/ |_| \___/_/ \_\___|_||_| |_/_/ \_\___/____|___|
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MONSTER COMMON UNCOMMON
Chocobo Phoenix Down X-Potion
Black Chocobo Eye Drop Elixir
Red Chocobo Remedy Barette
Goblin Potion Hi-Potion
Black Goblin Maiden's Kiss Antidote
Gobbledeguck Mage Masher Ancient Sword
Bomb Fire Ball Flame Rod
Grenade Water Ball Flame Whip
Explosive Lightning Ball Flame Shield
Red Panther Antidote Battle Boots
Cuar Soft Germinas Boots
Vampire Holy Water C Bag
Pisco Demon Echo Grass Hi-Potion
Squidlarkin Small Mantle Sleep Sword
Mindflare Hi-Ether Dracula Mantle
Skeleton Holy Water Cursed Ring
Bone Snatch Hi-Potion Partisan
Living Bone Wizard Mantle Elf Mantle
Ghoul Ether Spell Edge
Gust Hi-Potion Orichalcum
Revnant Hi-Ether Mythril Gun
Flotiball Shuriken Nagrarock
Ahriman Magic Shuriken Air Knife
Plague Yagyu Darkness Iga Knife
Juravis Potion Rubber Shoes
Steel Hawk Phoenix Down Hunting Bow
Cocatoris Soft Feather Mantle
Uribo Cachusha Sage Staff
Porky Chantage FS Bag
Wildbow Ribbon Escutcheon
Woodman Eye Drop Secret Clothes
Trent Gold Staff Fairy Harp
Taiju Rubber Costume Yoichi Bow
Bull Demon Battle Axe Giant Axe
Minitaurus Coral Sword Slasher
Sacred Holy Lance Ivory Rod
Morbol Platina Dagger Ice Shield
Ochu N-Kai Armlet Chameleon Robe
Great Morbol Dragon Rod White Staff
Behemoth Genji Helmet Genji Armor
King Behemoth Cherche Perseus Bow
Dark Behemoth Genji Gauntlet Vanish Mantle
Dragon Grand Helmet Maximillian
Blue Dragon Mace of Zeus Venetian Shield
Red Dragon Salty Rage Kaiser Plate
Hyudra Blood Sword Scorpion Tail
Hydra Setiemson Robe of Lords
Tiamat Ryozan Silk Genji Shield
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_ _ _____ __ ___ ___ _ _ _____ ___ _ _ _____
| \| | __\ \ / / / __/ _ \| \| |_ _| __| \| |_ _|
| .` | _| \ \/\/ / | (_| (_) | .` | | | | _|| .` | | | {0009}
|_|\_|___| \_/\_/ \___\___/|_|\_| |_| |___|_|\_| |_|
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New job, Mentalist:
-Requires Zalera defeated and WHM Lv8, BLM Lv8, TM Lv8, SUM Lv8, ORA Lv8 and CAL Lv8
-Abilities Master Teleport (Teleport 2), Instantaneous (Non charge), Full Prevent,
Recover, Inhale and Celestial Stasis (Galaxy Stop).
-All stat multipliers are 1, except for speed (it was too boring before).
-Can not set abilities nor equip items.
-No spillover JP.
-No attack command.
-Has innate Levitate and Master Teleport.
-Has two action abilities, Inhale and Celestial Stasis.
-Mentalist skillset can be set as secondary for other jobs.
Monster Job Wheel:
-Unlocked after defeating Elidibus or beating the game (since v1.2).
-Any monster from Chocobo to Tiamat can change its monster type from Chocobo to Tiamat.
-The monster wheel changes as you change the monster class.
Altima last form changes:
-PA, MA and SP above 20.
-HP over 5k.
-Level 99.
-Has Recover, Full Prevent and Instantaneous.
-Slow and Don't Move immunities added.
-Reaction is Shirahadori (Brave 90).
-Class evasion is 50 percent.
-Grand Ultima damage multiplier is 100 (Vanilla is 55).
New Game Plus:
-After beating the game you will have 3 options:
--End the game like it is done in vanilla.
--Go back to the World Map (Mullonde) with these:
---New records.
---New artefacts.
---The ability to rename all your party members at the soldier office.
---Unlocked monster wheel if not unlocked already.
--Start a new game (Gariland) with these:
---The ability to rename all your party members at the soldier office.
---Unlocked monster wheel from the start.
---Unlocked poach's den.
---No more job story progression restrictions.
---Your inventory will be added to the poach's den inventory, and cleared after.
---All your gil.
---All your abilities, bravery, faith, job points and total job points for Ramza, plus
all slots will have the abilities and total job points of your old party members for any
non monster unit that is placed there. If you place a monster those things will be lost.
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Final Fantasy Tactics
SCUS-94221