Changes:
Includes the Cross Skip hack by Xifanie, which lets you hold down the cancel button to speed through cutscenes making those repeat playthroughs less of a hassle.
When using the "Move-Find Item" ability you will always find the rare item (usually equipment), and never the common one, typically a Potion or similar low value item.
JP costs of all abilities have been halved based off of the jp version amounts, a few overly expensive ones like Fly were reduced further. This generally lets the player obtain abilities twice as fast, but it also lets enemies obtain twice as many abilities as well, making the game a little more challenging/interesting if not abused.
Mime's Lv. 8 Squire & Chemist prerequisites were removed, now the job only requires Lv. 4 Geomancer, Lancer, Mediator, and Summoner.
Cloud joins with his level near the party's average level, instead of level 1.
Summon Magic/Meteor and a few other spells are weakened and/or more expensive to cast to match the jp version. A lot of these end up being better balanced, given the range and power that many of the later summons and meteor possess.
Some ally special characters and Ramza's Squire class have slightly weaker stats, matching the jp version and adding a small amount of challenge.
Some enemy special characters and Zodiac bosses have slightly better stats. Some big ones being that Queklain should be able to put up more of a fight and Wiegraf will be even more powerful at Riovanes. Velius has more HP but ends up slightly weaker with the Summon magic nerf affecting him as well.
Later job level JP requirements were altered slightly to correspond with the original version's amounts.
Level 6 - 1100 from 1150
Level 7 - 1500 from 1550
Level 8 - 2000 from 2100
Ability text updated to reflect changes. Also fixed a few annoying translation mistakes, like bracelet to breath, and the blaze gun/glacier gun name mixup.
The only gameplay change that I didn't revert to the jp version on, to my knowledge, was Elmdor having Maintenance in the Limberry Castle fight. Since there's no other way to obtain the Genji equipment except by stealing it during this battle, I decided to leave him as he was.
Exact details of changes are included in the readme along with the above.
Credits:
Xifanie for the Cross Skip asm hack - http://ffhacktics.com/smf/index.php?topic=953.msg198443#msg198443
melonhead & Glain for the FFTPatcher Suite - http://ffhacktics.com/wiki/FFTPatcher_Suite
Changelog:
Version 1.1: Adjusted a few incorrect ability jp costs
Version 1: Initial Release
Apply the ppf patch to a clean US Final Fantasy Tactics image file using ppf-o-matic3, or similar software.
Changes:
Includes the Cross Skip hack by Xifanie, which lets you hold down the cancel button to speed through cutscenes making those repeat playthroughs less of a hassle.
When using the "Move-Find Item" ability you will always find the rare item (usually equipment), and never the common one, typically a Potion or similar low value item.
JP costs of all abilities have been halved based off of the jp version amounts, a few overly expensive ones like Fly were reduced further. This generally lets the player obtain abilities twice as fast, but it also lets enemies obtain twice as many abilities as well, making the game a little more challenging/interesting if not abused.
Mime's Lv. 8 Squire & Chemist prerequisites were removed, now the job only requires Lv. 4 Geomancer, Lancer, Mediator, and Summoner.
Cloud joins with his level near the party's average level, instead of level 1.
Summon Magic/Meteor and a few other spells are weakened and/or more expensive to cast to match the jp version. A lot of these end up being better balanced, given the range and power that many of the later summons and meteor possess.
Some ally special characters and Ramza's Squire class have slightly weaker stats, matching the jp version and adding a small amount of challenge.
Some enemy special characters and Zodiac bosses have slightly better stats. Some big ones being that Queklain should be able to put up more of a fight and Wiegraf will be even more powerful at Riovanes. Velius has more HP but ends up slightly weaker with the Summon magic nerf affecting him as well.
Later job level JP requirements were altered slightly to correspond with the original version's amounts.
Level 6 - 1100 from 1150
Level 7 - 1500 from 1550
Level 8 - 2000 from 2100
Ability text updated to reflect changes. Also fixed a few annoying translation mistakes, like bracelet to breath, and the blaze gun/glacier gun name mixup.
The only gameplay change that I didn't revert to the jp version on, to my knowledge, was Elmdor having Maintenance in the Limberry Castle fight. Since there's no other way to obtain the Genji equipment except by stealing it during this battle, I decided to leave him as he was.
VERSION DIFFERENCES (From pickthank on gamefaqs)
WHITE MAGIC
Cure 3 is cheaper in FFTU. (400 JP vice 450)
Cure 4 is also cheaper (700 JP vice 800)
Raise is cheaper (180 JP vice 200)
Raise 2 is cheaper (500 JP vice 600)
Reraise is cheaper (800 JP vice 1000)
Regen is cheaper (300 JP vice 350)
Protect 2 is cheaper (500 JP vice 600)
Shell 2 is cheaper (500 JP vice 600)
Wall is cheaper (380 JP vice 400)
Esuna is cheaper (280 JP vice 300)
BLACK MAGIC
Fire/Ice/Bolt 3 is cheaper (480 vice 500)
Fire/Ice/Bolt 4 is cheaper (850 JP vice 900)
Flare is cheaper (900 JP vice 1000)
TIME MAGIC
Hastega is cheaper (550 JP vice 600)
Slowga is cheaper (520 JP vice 600)
Stop is cheaper (330 JP vice 350)
Demi 2 CTR is 9 in FFTU, 10 in FFTJ.
Meteor costs 60 MP and CTR is 13 in FFTU, 40 MP and CTR is 20 in FFTJ.
[should be 60Q vs. 40Q, not MP]
Quick is cheaper (800 vice 900)
YIN-YANG MAGIC
Dispel Magic is cheaper (700 vice 800 JP)
Petrify CTR is 9 in FFTU, 10 in FFTJ.
Petrify is cheaper (580 vice 600 JP)
SUMMON MAGIC
Moogle is stronger and quicker in FFTU (Q = 12, CTR 2) than in FFTJ (Q = 10, CTR 3)
Shiva, Ramuh, and Ifrit are stronger and quicker in FFTU (Q = 24, CTR 4) than in FFTJ (Q = 20, CTR 7)
Titan is stronger and quicker in FFTU (Q = 28, CTR 5) than in FFTJ (Q = 22, CTR 10)
Golem is quicker in FFTU (CTR 3 vice CTR 4)
Carbuncle is quicker in FFTU (CTR 4 vice CTR 5)
Bahamut is stronger and quicker in FFTU (Q = 46, CTR 10) than FFTJ (Q = 42, CTR 15)
Bahamut is way cheaper in FFTU (1200 JP vice 1600)
Odin FFTU (Q = 40, CTR 9) FFTJ (Q = 36, CTR 13)
Leviathan FFTU Q = 38, CTR = 9; FFTJ Q = 34, CTR = 13
Salamander same as Levi
Leviathan costs 850 JP in FFTU, 860 in FFTJ
Salamander costs 820 JP in FFTU, 860 in FFTJ
Sylph is quicker in FFTU (5 CTR vice 7 CTR)
Fairy FFTU Q = 24, CTR = 4; FFTJ Q = 20, CTR = 7
Lich is quicker in FFTU (9 vice 10 CTR)
Cyclops FFTU Q = 50, CTR = 9; FFTJ Q = 44, CTR = 12
Zodiac FFTU Q = 96, CTR = 10; FFTJ Q = 90 CTR = 17
DRAW OUT
Koutetsu costs 180 JP in FFTU, 200 in FFTJ
Bizen Boat is cheaper (260 JP vice 300)
So is Murasame (340 vice 400)
Heaven's Cloud 420 vice 500
Kiyomori 500 vice 600 (see a pattern here?)
Muramasa 580 vice 700
Kikuichimoji 660 vice 800
Masamune 740 vice 900
Chirijiraden 820 vice 1000
LIMIT
Braver is stronger in FFTU (Q = 12 vice 8)
Cross-slash is stronger in FFTU (Q = 22 vice 12)
Meteorain is stronger in FFTU (Q = 26 vice 20)
Omnislash is stronger in FFTU (Q = 40 vice 30)
Cherry Blossom is stronger in FFTU (Q = 60 vice 42)
Climhazzard is cheaper (450 JP vice 500)
Meteorain is cheaper (560 vice 600)
Finish Touch 670 vice 700
Omnislash 900 vice 1200
Cherry Blossom 1200 vice *2500* JP!!!
JUMP
Level Jump 3 is cheaper (300 JP vice 350 JP)
So is Level Jump 4 (450 vice 550)
Level Jump 5 (600 vice 800)
Level Jump 8 (900 vice 1100)
Vertical Jump3 (200 vice 250)
Vertical Jump4 (300, 400)
Vertical Jump5 (400, 550)
Vertical Jump6 (500, 700)
Vertical Jump7 (600, 1000)
Vertical Jump8 (900, 1500)
CHARGE
Charge+10 (600, 700)
Charge+20 (1000, 2000)
R/S/M
A Save (550, 600)
MA Save (450, 500)
Speed Save (800, 900)
Sunken State (900, 1000)
Dragon Spirit (560, 600)
Brave Up (500, 700)
Faith Up (500, 700)
Critical Quick (700, 800)
Hamedo (1200, 1300)
Equip Gun (750, 800)
Half MP (900, 1000)
Gained Jp-UP (200, 250)
Train (450, 500)
Two Swords (900, 1000)
Short Charge (800, 1000)
Move+2 (520, 560)
Jump+2 (480, 500)
Move-Get Jp (360, 400)
Teleport (600, 650)
Fly (1200, **5000**!!!)
Silent Walk (700, 800)
01-03 - UberSquire Ramza
Base stats are better in FFTU.
HP = 7D/78
Spd = 6B/64
PA = 6F/6E
MA = 66/64
C-PA is also better
C-PA = 31/32
04 - Squire Delita
Base stats are superior in FFTU.
HP = 82/78
PA = 78/6E
05 - Holy Knight Delita
HP is better in FFTU.
HP = 87/82
15 - Astrologist
Base stats are superior in FFTU.
HP = 8C/6C
Spd = 7D/78
MA = 82/7D
18 - Arc Knight Elmdor
Elmdor is weaker in FFTU.
Has Maintenance in FFTJ, thus preventing the stealing of Genji equips.(Not changed in patch)
HP = B4/BE
Spd = 78/7D
C-PA = 28/27
20 - White Knight Wiegraf (Death Corps)
Wiegraf is weaker in FFTU.
HP = 8C/96
PA = 74/78
28 - White Knight Wiegraf (Shrine Knights)
Wiegraf is ridiculously weaker in FFTU.
HP = A5/C8
Spd = 6E/8C
PA = 78/7D
MA = 5F/64
32 - Soldier
Cloud is superior in FFTU.
MP = 74/64
C-PA = 2A/32
PA = 7B/6E
C-MA = 2E/32
MA = 78/64
3C - Warlock
Velius has less HP in FFTU.
HP = 50/5A
43 - Impure King
FFTU Queklain is much weaker than FFTJ Queklain.
HP = 32/41
Spd = 82/8A
MA = 82/96
49 - Arch Angel
Altima the 2nd has less speed and PA.
Spd = 5F/64
C-PA = 26/24
Credits:
Xifanie for the Cross Skip asm hack - http://ffhacktics.com/smf/index.php?topic=953.msg198443#msg198443
melonhead & Glain for the FFTPatcher Suite - http://ffhacktics.com/wiki/FFTPatcher_Suite
Changelog:
Version 1.1: Adjusted a few incorrect ability jp costs
Version 1: Initial Release
Apply the ppf patch to a clean US Final Fantasy Tactics image file using ppf-o-matic3, or similar software.
Final Fantasy Tactics
SCUS-94221