Tobal 2 is a 3D fighting game for the PlayStation, building on its predecessor's mechanics. Players navigate arenas while facing opponents, performing high, medium, and low attacks using designated buttons. The game introduces a new unblockable fireball attack and maintains grappling and blocking systems for varied combat strategies. Released alongside the Dual Analog Controller in Japan, it offers enhanced graphics with Gouraud shading and higher-resolution models, all running at 60 frames per second.
The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.