Warzone 2100 is a real-time strategy video game set in a post-apocalyptic 21st century, originally developed by Pumpkin Studios and published by Eidos Interactive. Players control a faction known as The Project, aiming to rebuild civilization using pre-war technology. Featuring a comprehensive research tree, a vehicle design system, and a focus on artillery and radar, Warzone 2100 offers a unique strategic experience with customizable vehicles and 3D terrain.
In the late 21st century, NASDA (the North American Strategic Defense Agency) developed and deployed a massive missile defense system, including a network of nuclear-equipped satellites and ground-based launch sites. However, during a routine maintenance check, something went terribly wrong...
While most of the survivors form scavenger bands to survive, one group of people, who refer to themselves as `The Project`, seeks to rebuild civilization using pre-war technology.
Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project. Compared to other real-time strategy games, it has a greater focus on artillery, radar, and counter-battery technologies, more frequent in-game cinematic updates as game play progresses, a massive research tree, as well as a vehicle design system.
Outside of the story, Warzone 2100 only has a single faction. This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of `research` to acquire new technologies, and the differentiation of vehicles types.