Shadowrun 2058 is a hack for the Sega Genesis Shadowrun video game, whose purpose is to get closer to the fictional universe of the classic PnP role-playing game of the same name; At the same time, this mod aims to improve the gaming experience with a long series of changes made all based on the Core rule books of the original PnP games.
Some new features introduced in this version are:
- Rebalance prices for magic items and cyberdecks (now based on Shadowrun 1st edition rules).
- Remplacing the starting cyberdeck for a "Custom Deck".
- New arsenal revision... again.
- Modify starting equipment and cyberwear for samurai and decker joshua.
- New identity and location for street gangs.
- Better ratings for negotiation skill.
Please, take a look to the README file to see the full list of changes and installation details.
Shadowrun 2058
October 2022 by Vikfield
Shadowrun 2058 is a hack for the Sega Genesis Shadowrun video game, whose purpose is to get closer to the fictional universe of the classic PnP role-playing game of the same name; At the same time, this mod aims to improve the gaming experience with a long series of changes made all based on the Core rule books of the original PnP games.
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WHAT'S NEW?
Shadowrun 2058 is a project that has had several changes in a period of 5 years, from 2018 until today 2022; all those changes are based largely on the literature of shadowrun 2nd edition (with some minor elements from the books of 1st and 3rd edition).
Below are listed all those changes ordered from the most recent version to the oldest version.
NEW IMPROVEMENTS:
Version 1.6:
- Rebalance prices for magic items and cyberdecks (now based on Shadowrun 1st edition rules).
- Remplacing the starting cyberdeck for a "Custom Deck".
- New arsenal revision... again.
- Modify starting equipment and cyberwear for samurai and decker joshua.
- New identity and location for street gangs.
- Better ratings for negotiation skill.
OLD IMPROVEMENTS:
Version 1.5:
- Payments per run have increased considerably and the ability to negotiate payments has greatly improved.
- weapons, cyberwear, cyberdecks, and general items now cost what they should be at their original prices. (Don't worry, with the new payments it is easier to buy and Upgrade items.)
- All shadowruners have been remodeled according to the Shadowrun priority system.
- Joshua's three archetypes have also been remodeled according to the priority system.
- Joshua's decker archetype, possess a cyberdeck from the start, giving you the opportunity to enter the matrix from the beginning of the game.
- Mr. gunderson has a new list of runs, including a simple matrix and an enforcer run.
- A new revision of the arsenal has been done, and a new "ammo type" dynamic has been implemented to explain some weapons damage leves.
- New small icons sprites for weapon and armor!
- Many more new descriptions, as always, based on shadowrun literature.
version 1.4:
- Now the main purpose of the hack will be get closer to the Shadowrun second edition rules instead of the firs edition
- Changes the hack name from Shadowrun 2050 to Shadowrun 2058
- Cyberdecks atributes have been modifie; some of them are downgrade but they all are more esay and cheaper to upgrade
- Armor values have been revised
- Original damage codes have been restore: "ballistic" for "guns" and "impact" for "weapons"
- All the firearms have been modify to correctly corresponding to their respective sprite
- Cyberwear prices are changed again
- Some enemies have been boosted, specialy the melee figthers
- Contacts offers cheaper items and services
- All runs gives more karma and better payment
- All spells have less stamina drainage and some of them have been renamed or modified in some way (thank to dyetryc for the request)
- Some items are cheaper now
- All shadowruners and Joshuas stares with better equipment
- A lot of new general description based on the shadowrun literature
version 1.3:
- All Mr. Johnson pay twice as much as usual per run
- All contracts have negotiation bonuses
- The karma points earned by run are higher, except for courier and bodyguad contracts
version 1.2:
- some items description corections
version 1.1:
- Some weapons and cyberdecks have been renamed
- All cyberdeck cost less
- All weapons stores have the same prices for accessories, and they are cheaper
- All cyberwear stores have the same prices, and in turn, have lower prices
- The armor values have been readjusted
- The firearms have been revised to harmonize with the game and at the same time with the first edition of shadowrun
- Some esprites of NPCs have been changed and the equipment of these
- Stark is now an orc; In addition, its cyberwear has been slightly modified, so it is possible to install smartlink
- Illene two fist has been updated with better skills and equipment
Version 1.0:
- Shamans do not take up space in their inventory to load totems
- Joshua samurai has its full essence and does not wear any cyberwear
- When you restart in the hospital after being defeated, your physical and mental health is 100%
- More random enemy encounters
- Fixed instakill bug
- Debug mod available all the time
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HOW TO INSTALL:
In the zip file you will find the patch with the most recent version of Shadowrun 2058 plus a folder with the previous versions; Just choose the version you want to play and with the help of the Lunar IPS program, install it in your backup copy of Shadowrun. Don't forget to fix the rom's checksum once the patch installation is finished.
If you want to install the "more enemies encounters" patch, just re-patch your new shadowrun 2058 ROM with the second hack as previously described, considering that now the "original file" will be the hacked Shadowrun 2058 ROM. Just BE AWERE of the known bugs in this hack and their solutions.
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KNOWN BUGS:
Depending on the version you choose to play, there are two known bugs:
1. when a mr. johnson offers you a payment greater than 10,000 new yen, the first number of the figure will pass the dialogue box and remain in the next dialogue. It doesn't really affect the gameplay or anything except that it's there and it looks ugly so to speak.
2. If you choose to play with the extra enemy encounters patch, it is more than likely that you will get stuck in a bar / restaurant of some mr. johnson. If this happens, I suggest you the following solutions:
- Use the save / load state function if you play via emulator.
- Try to walk around the building as close to the edges until you reach the exit. (This technique is especially useful in the place of Mr. Gunderson and Caleb Brigthmore)
- And the last one, and which I prefer, is to go to the "pick system" option in the invisible menu of the debug mod that is found in the pocket secretary; once inside the matrix, "just jack" out and when leaving the pause menu you can leave the place where you were stuck.
If you are a very impassive person, I DO NOT recommend the extra enemies patch for you; better stick with the vanilla version. But if you are willing to follow any of the recommendations above without and have a strong desire to shoot more people than John Wick, than I strongly recommend you to install the extra enemies patch, because in my opinion, only with this patch installed can you have a real challenge and really enjoy this gem of a game.
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SPECIAL NOTES:
If you have any suggestions or opinions you can contact me via forum message at romhacking.net, I don't mind if you share new ideas as long as they are not demanding or disrespectful. Anyway, if you want to give me a bit of support you can do it by giving a positive review to my hack, share with your friends or send me a personal message.
Special Thanks to YOU for downloading my hack!
No-Intro Name: Shadowrun (USA)
(No-Intro version 20130710-102701)
ROM/File SHA-1: A06A281D39E845BFF446A541B2FF48E1D93143C2