This hack improves a few things about the gameplay to make your Shining Force experience more enjoyable.
Changes:
*Jogurt Levels and Attack Animation - Jogurt levels up normally and has a basic attack animation, courtesy of rbahamut (spriter) and Lobo (made the hack that first used it).
*Fixed Land Effect - Makes the defense bonus for land (terrain) effect to be applied properly. The original game had a bug causing the bonus to be based off of the wrong enemy.
*Automatic Item Passing - Makes the character pass on a picked up item to the next party member with a free inventory slot, if their inventory is full. A message is displayed showing who received the item. Doesn't work in battle.
*EXP overflow - Now works like in the sequel, meaning 100 experience points are subtracted after a level up instead of the game resetting the points to 0.
*Smart Heal AI - Makes the enemy smarter about when and where to use healing.
Staff Note: Download link removed per author request.
Shining Force - Gameplay Improvement Hack (v1.0)
ROM info:
Shining Force (U) [!]
CRC32: E0594ABE
Size: 1?572?864 byte
Changes:
Jogurt Levels and Attack Animation - Jogurt levels up normally and has a basic attack animation, courtesy of rbahamut (spriter) and Lobo (made the hack that first used it).
Fixed Land Effect - Makes the defense bonus for land (terrain) effect to be applied properly. The original game had a bug causing the bonus to be based off of the wrong enemy.
Automatic Item Passing - Makes the character pass on a picked up item to the next party member with a free inventory slot, if their inventory is full. A message is displayed showing who received the item. Doesn't work in battle.
EXP overflow - Now works like in the sequel, meaning 100 experience points are subtracted after a level up instead of the game resetting the points to 0.
Smart Heal AI - Makes the enemy smarter about when and where to use healing.
Huge thanks to rubixcuber, who made these fixes and the Shining Force editor.
Shining Force (U) [!]
CRC32: E0594ABE
Size: 1 572 864 byte