Sonic ERaZor is a fan-made modification of Sonic the Hedgehog for the Sega Genesis, released in 2010 by Selbi. This hack introduces reimagined levels, new gameplay mechanics, and a cinematic storyline featuring numerous cutscenes. Enhanced graphics, music tracks, and unique challenges differentiate it from the original, creating a distinctive experience noted for its difficult yet engaging gameplay.
This is a hack of Sonic the Hedgehog for the Sega Genesis. It redesigns many aspects of the original and adds new content. There are various cutscenes that play at various parts of the game. Levels are redesigned: there's new palettes, some new graphics, new music, new level names. Some new features are available such as respawn points after falling into a pit, rings expelling from enemies, and many other changes the author of the hack wants people to discover on their own.
The patch is in xdelta format. The ROM should be in BIN format.
==5th release==
*Updated all bosses! — Added a hit counter. — The Scar Night Place Bomb Boss is now the big one from Sonic CD.
*200% more explosions! — Also improved camera shaking a lot.
*Atmospheric Mode has been replaced with Nonstop Inhuman Mode, and it unlocks after finishing the game.
*Put platforms over the tubes in the overworld so you can no longer accidentally fall into them. (Thanks to MarkeyJester!)
*Revamped Crabmeat Boss music. (Thanks to Spanner!)
*Story and tutorial texts have been edited. (Thanks to Kaidan and Abcron!)
*Bunch of other fixes and small changes, but nothing really noteworthy...
==6th release==
*Uberhub Place added.
*Minor bugs fixed.
Sonic ERaZor is a hack of Sonic the Hedgehog (16-bit). This hack is unlike many other hacks, featuring a heavy in-game story line, unique challenges, and never seen before gameplay mechanics. These elements are often somehow related to explosions, which is why this hack is sometimes called "What if Michael Bay directed Sonic 1".
When first released back in early 2010, Selbi stated that this hack has no goal whatsoever and any ideas he came up with just went in. Today's releases have a lot more structure and thought out gameplay elements. The difficulty has been steadily decreased between the different versions, mostly due to some negative feedback regarding the first releases, although they all have an above average difficulty, and is therefore regarded by many as quite interesting and challenging, if not frustrating.
A notable aspect about this hack is that it contains many cutscenes, chapter screens and story screens. The game's first scene after the title screen is entirely a cutscene.
Music list
== Music list ==
#81: Hockenheim-Ring - F1: Pole Position [SNES] (used in Night Hill Place)
#82: Dr. Cossack Stage 2 - Mega Man 4 (used in Labyrinth Place)
#83: Blade's Theme - Eternal Champions (used in Ruined Place)
#84: Title Screen - Mega Man IV (used in Scar Night Place [Section 1])
#85: Freeze Man Stage - Mega Man 7 (used in Uberhub Place)
#86: Spark Mandrill - Megaman X (used in options menu)
#87: Stage 4-2 - Ninja Gaiden (used in Tutorial Place)
#88: One up - Sonic 1 (unused)
#89: Hidden Song - Tecmo Wrestling (used in Special Stage)
#8A: Opening Sequence - Super Street Fighter 2 Turbo (used on title screen)
#8B: Ending (Remix) - Sonic 1 (unused)
#8C: Chaos Angel Act 1 - Sonic Advance 3 (used on Green Hill Place boss)
#8D: Shutdown - Pulseman (used in Finalor Place [Intro] and Bomb cutscene)
#8E: Act Clear - Sonic 1 (unused)
#8F: Game Over - Sonic 1 (unused)
#90: Continue - Sonic 1 (used in continue screen)
#91: Ending Theme - Dangerous Seed (used for invincibility power-up)
#92: Drowning - Sonic 1 (used for drowning music)
#93: Emerald - Sonic 1 (used in Emerald)
#94: Green Hill Zone - Sonic 1 (used in Green Hill Place)
#95: Ken's Theme - Street Fighter 2 (used in intro cutscene)
#96: Stage 7: Orn Base - Thunder Force 3 (used in Scar Night Place [Section 2])
#97: Opening - Gundam Wing: Endless Duel (used in credits)
#98: Boss - Sonic Advance 3 (used at Crabmeat boss)
#99: Darkman [Proto Man] Stages - Mega Man 5 (used in game introduction)
#9A: Whirlwind - Shinobi 3 (used in Unreal Place)
#98: Boss [Alternate] - Sonic Advance 3 (used in Walking Bomb boss)
#9C: Spring Yard Zone - Sonic 1 (unused)
#9D: Push! - Zillion Push (used in ending sequence)
#9E: Final Boss - Sonic 3 (used in Finalor Place [Boss])
#9F: Straight Ahead - Megaman Zero 4 (used in inhuman mode [S-Monitor])
No-Intro Name: Sonic The Hedgehog (USA, Europe)
(No-Intro version 20130710-102701)
ROM/File SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194
File Name: Sonic The Hedgehog (W) (REV00) [!].bin
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