Sonic the Hedgehog 2: Sonic VR is a fan-made hack of the original Sonic the Hedgehog 2, designed for the Sega Genesis. It features a virtual reality aesthetic with original graphics, music by Anamanaguchi, and 40 themed mini-levels organized into four sections. Players unlock levels by completing prior sections, emphasizing platforming and puzzle-solving gameplay without traditional rings or bosses. Progress can be saved using SRAM.
This is a hack of Sonic the Hedgehog 2 for the Sega Genesis. It is a VR high-tech themed hack with an old-school PC looking interface used for level selecting. The graphics, level design, pallette, and music are all original. Some objects from both Sonic 1 and Sonic 2 are used.
There are 40 levels (.bin) available over 4 sections (filesystems). Sections 2-4 are unlocked by completing most of the levels of the previous section. When highlighting a level the levels name is displayed on the bottom. All but the last level revolves around a specific theme. For example, jumping, platforming, enemies used, etc.. Clearing a level is marked on the level select menu by a *. Pressing Start then A will exit a level.
SRAM is available to allow progress to be saved and resumed later.
The patch is in xdelta format. The ROM should be in BIN format.
Sonic VR
Credits: ColinC10
Sonic VR is a hack of Sonic the Hedgehog 2 for the Sega Mega Drive, which contains elements from both Sonic the Hedgehog and Sonic the Hedgehog 2, combined into 40 mini-levels.
==Gameplay==
By the words of ColinC10 himself, "no rings, lives, time limits or bosses, just virtual-themed artwork and music by Anamanaguchi". The game is separated into four sections of ten levels ("filesystems"). Filesystems 2 through 4 must be unlocked by completing most of the previous filesystem's levels. Once the game is loaded, the player is presented with a text menu listing each filesystem. Once the player chooses a section, its background music begins to play and another menu is displayed listing each level in the form of "levelXXX.bin", with the title displayed at the bottom of the menu.
Each level is based on a monochromatic high tech theme, where the player must reach an exit ring to clear the level. Most levels usually involve a good knowledge of Sonic's physics and may require the player to solve a puzzle and do the right moves at the right time. Except for the last level, each level revolves around a specific theme, such as jumping or platforming, or the badniks involved (e.g. in the "debugging" level all the badniks are bugs). There are no ranks and no ending screens: clearing a level simply adds a star next to its name in the level select ("filesystem") menu, which is saved into SRAM to resume playing at a later time.
If the player no longer wants to play a particular level, they can pause the game and press A to return to the level select menu.
==Soundtrack and compatibility==
Sonic VR's soundtrack makes use of edited PCM samples and a bank switching technique to break the "classic" limit of 4 megabytes to load the 6 necessary to store the huge amount of music data. Because of this, support in various emulators may vary (in particular the sound isn't quite right in Gens, and will not load in Gensoid), and therefore Kega Fusion is recommended.
===Tracklist===
All songs are performed by Anamanaguchi, but edited due to file size restraints.
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